<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>ScryRPG Changelog</title><description>Product updates for your ScryRPG campaign.</description><link>https://scryrpg.com/</link><language>en-us</language><item><title>Unidentified Items That Look the Part, Connections in Your Own Words, and a Familiar That Does More</title><link>https://scryrpg.com/changelog/#2026-11-02/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-11-02/</guid><description>**Unidentified items look like whatever you say they are.** Pick any item your party&apos;s system can see, or write a quick custom appearance, and that&apos;s what your players get: its name, art, weight, Bulk and value. Mark it so players know it&apos;s unidentified, or disguise it as an ordinary item
**Using an unidentified item asks your GM first.** Drinking, activating, attuning to or casting from an unidentified item sends your GM an identification request instead. Your GM can identify it and apply the use, identify it only, or turn it down
**Weight, Bulk, prices and loot splits follow the appearance.** Carrying capacity, encumbrance, shop prices and splits all use what the item looks like until it&apos;s identified, so nothing about the real item gives it away
**GMs see both sides of a mystery item.** The player appearance and the true item sit side by side, masked rows are labeled in every inventory, and stacks masked together can be revealed together
**Twelve new kinds of lore connection.** Leads, mentor of, rival of, opposes, owes, worships, created, born in, died at, quest giver, relative of and loves join the existing kinds
**Say a connection in your own words.** Type a phrase like &quot;Sails alongside&quot; and use it as the wording for that connection. Both pages read the way you wrote it, and only people who can see the connection see the wording
**Adding a connection reads like a sentence.** Pick this page, the phrase and the other page, flip it if it runs the wrong way, and check how it reads from both pages before you save. On phones it&apos;s a three-step sheet
**Manage connections from the Connections tab.** Each row reads from the page you&apos;re on, with options to change its wording or kind, flip it, edit its note or remove it
**Imports keep families the right way round.** An imported &quot;child of&quot; no longer swaps parent and child
**Your familiar can do much more.** It now handles the same inventory, lore, encounter, session, party and trading actions as a connected AI agent, looks things up in parallel so answers come back sooner, and knows today&apos;s date
**Role changes apply right away.** When a party member&apos;s role changes, what they can see updates immediately, inventory included
**The free plan is called Free everywhere.** The app, your familiar and the Discord bot all use the same name
**A rebuilt website.** The homepage and feature pages show the real app at work, the Discord and players pages are rebuilt around what each one does, and the FAQ gives direct answers</description><pubDate>Mon, 02 Nov 2026 00:00:00 GMT</pubDate></item><item><title>Character Sheets Built Around Every System, a Lore Web That Fits on Screen, and Spells You Can Create</title><link>https://scryrpg.com/changelog/#2026-10-26/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-10-26/</guid><description>**Pathfinder 2e, Draw Steel and Daggerheart sheets are organized around how each system builds a character.** Entries sit in sections that follow the character&apos;s building blocks, resources sit together at the top, and rows are compact. Adding an entry inside a section records where it came from
**The character header fits the space it has.** It lays out by the width it gets, with the sidebar open or closed, and sits evenly beside the portrait. The collapsed header is a compact card with a portrait thumbnail, level, class, HP and conditions
**Add spells through the compendium, and create the ones it&apos;s missing.** On D&amp;D 5e and Pathfinder 2e sheets, Add spell opens the compendium. If a spell isn&apos;t there, create it with the full spell form, art included. It&apos;s saved as your own compendium entry and added to the sheet. Tables with strict library rules leave creating to the GM
**The lore web fits on screen, however connected a page is.** Connections are grouped by relationship and read from the page you&apos;re looking at, like &quot;Child of&quot;. Pages two steps away show which connection they come through. The layout fits wide screens, tablets and phones, and the mini-web on each page uses the same layout
**Family trees show only family.** Children sit under their parents with clean connectors and one label each
**Session pages stay off the web.** Sessions no longer appear on other pages&apos; webs and start filtered out of the full web. Pages that aren&apos;t on the web open from a side panel instead of a crowded column
**Atlas breadcrumbs take you to nearby maps.** Each step of the trail opens a menu of the maps inside it, the trail starts with All maps, and on phones the upper trail folds into one menu
**Your familiar keeps GM-only names secret in encounters.** Adding a GM-only NPC to an encounter the players can see no longer shows them its name
**The help docs are up to date.** Every guide was checked against the app and rewritten where it had fallen behind, including free rein, monthly AI usage, imports, RSVP through your familiar and requesting identification</description><pubDate>Mon, 26 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A New Home for Your Familiar, Imports You Can Review at a Glance, and a Lore Page for Every Character</title><link>https://scryrpg.com/changelog/#2026-10-24/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-10-24/</guid><description>**Your familiar has a private page and a party room.** Talk to it on your own, or bring it into a shared room where the party can see who&apos;s there and who&apos;s typing. Session events show up in the room as they happen, and replies appear as the familiar writes them
**Your familiar handles ordinary changes without stopping to ask.** Free rein is on by default. The familiar still asks first before it deletes or reveals anything, changes permissions or membership, touches another player&apos;s character or inventory, uses someone else&apos;s monthly usage, or makes a large change. You can turn free rein off in settings
**A change that fails partway leaves nothing behind.** If any part of a familiar change fails, the whole change rolls back, so &quot;Nothing was applied&quot; means exactly that. Requests the familiar couldn&apos;t finish are marked on their conversation, and earlier changes are labeled so they never read as the answer to what you just asked
**Imports have their own pages.** Start an import, see every import you&apos;ve run, and open any past one to see what landed. Review asks you to look only at the records that need a decision, and large imports get a review workspace with readable item cards
**GMs can check a player&apos;s import.** A party GM can open a member&apos;s import, undo it, or keep it as it is
**Imports keep GM secrets where they belong.** Sections of your notes written for the GM stay GM-only, and the final visibility check on an import can only hide a record, never reveal one. Big imports show an estimate of their usage before they start
**Uploads with accented letters and special characters import cleanly.** Files are read as UTF-8 before they&apos;re combined. A slow save in import review now waits for the server instead of reporting a failure
**Your familiar can do about 20 times more each month.** AI credits are retired and replaced by a monthly AI usage allowance. The free plan includes about 20 times as much as its credits covered, and each paid plan is a multiple of the free plan. Your plan page shows how much you&apos;ve used as a percentage, with a heads-up at 50%, 75% and 90%. Usage resets every month on every plan, including annual plans, and imports count toward the same allowance
**Every character has a lore page.** Each character in a party gets a lore page that tells its story and works like any other lore page, with connections, visibility and history. The character sheet has a Lore tab that edits the same story, so the two never drift apart. The tab reads like a finished page: edit any part in place and save it, add sections with your own titles, and make a section private so only you and the GM can read it
**Players can link their characters to factions.** A player can connect their own character to the factions it belongs to or works against
**Start here shows your party, places and people as art tiles.** A shared note also tells its recipient they can read it on the page
**Spells on the character sheet are easier to read.** Each spell row is laid out for scanning at the table and shows its compendium art
**Character saves that used to fail now go through.** D&amp;D 5e concentration and condition changes save, characters with older stat formats save, a backstory or background on a character linked to Foundry saves, and characters or parties you&apos;ve used on Discord can be deleted
**Inventories are tidier.** Empty stacks no longer appear, zero and missing values are hidden, wide screens use two columns, character headers are more compact, and the stash scrolls while you drag. Items whose template was archived can be edited and deleted again
**You&apos;re no longer notified about your own changes.** Inventory notifications go to the rest of the party, not to the person who made the change
**Hidden shops and loot stay hidden everywhere.** Their stock, ledgers and items stay out of sight on every page, in every search and on the live party feed until the GM reveals them. Need or Greed pauses while a loot pile is hidden, and its deadline waits too
**Loot and shops behave the way the table expects.** The loot detail page no longer crashes during Need or Greed, a reserved item tells other players it&apos;s taken without naming the winner, restocked items are priced from the player&apos;s side, and shop stats count stock rather than the till
**Archived parties stop holding shop slots.** When you reach the party limit, the prompt offers archiving as a way forward
**Discord commands are quicker to use.** `/item quantity` takes relative changes like +3 or -2, `/add` finds your own items, the HP form applies damage and healing with its pre-filled fields, and joining or switching parties ends by asking which character to use. Changing loot or shop visibility asks before it happens
**Your familiar on Discord knows where it is.** Replies in a server channel name their party, GM secrets stay protected in DMs, and Discord-only accounts can RSVP to game sessions and ask the familiar to forget a memory
**Discord commands that were failing work again.** Quick add, the shop and loot consoles, share, spell, Need or Greed, give and suggestions are fixed, and character embeds name an unset level instead of showing an empty field
**Signing up through Discord takes one less step.** The 13+ checkbox is gone from Discord sign-up
**Deleting your account works from Settings.** You no longer have to email us to delete your account. Start it in Settings and confirm with the code we email you
**Changing or resetting your password signs out your other sessions.**
**Security and reliability updates.** The server runs a patched version of Ruby, our service credentials have been rotated, subscription changes from Stripe apply reliably, and party allowlist edits and the template entity editor no longer fail</description><pubDate>Sat, 24 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Players Link Their Characters in Lore</title><link>https://scryrpg.com/changelog/#2026-10-21/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-10-21/</guid><description>**Players can link their own character to a faction or any lore page.** Add the connection, such as Member of, from the Web view or from the page itself
**Connections can be added on a phone.** Add connections on phones. Edit pages and timeline events on a larger screen</description><pubDate>Wed, 21 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Close Your Account Yourself, and Change Discord Quantities by an Amount</title><link>https://scryrpg.com/changelog/#2026-10-18/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-10-18/</guid><description>**Close your account from Settings.** You can close your account yourself and start again. Settings shows what stays and what is removed before you confirm
**Change a quantity in Discord by an amount.** In /item, Update quantity reads 250 as a new total and +100 or -250 as a change, and ignores commas and spaces
**/add finds your own items.** Search now checks items you hold, items you made and your party&apos;s items before public ones, so adding a homebrew currency no longer makes a duplicate
**Refused quantity changes in Discord say why.** When a stack or quantity limit stops a change, you see the reason privately instead of nothing
**No notifications about your own moves.** Moving items around your own character&apos;s bags no longer notifies you, and a GM giving an item to a player still notifies the player
**Moving an item on the website is quicker.** Each move does less work before it lands
**Characters, parties and familiar conversations used in Discord can be deleted.**</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A New Party Inventory: Every Character Beside the Party Stash</title><link>https://scryrpg.com/changelog/#2026-10-16/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-10-16/</guid><description>**Every character sits beside the Party Stash.** The party inventory is now a roster of characters with the Party Stash in a panel that stays in view, and cards stay where they are when you open them
**Find an item without opening every card.** Search opens only the characters and containers that hold a match and says how many places it found
**Pick up an item and drop it where it belongs.** While you drag, the other characters shrink to drop targets and the stash stays in view; hold over a character to open its containers. Every item also has a Move action, so phones and keyboards never need to drag
**Players start on their own characters, GMs on the whole party.** Players open with their characters expanded. GMs open with everyone collapsed into summary rows with item count, value and carry weight, and anyone can pin characters to the top
**Stacks show their total value.** A stack row shows what the whole stack is worth, with the unit price in the item&apos;s details
**Narrow screens get tabs.** On a phone or a narrow window, Characters and Party Stash become two tabs</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Restocked Shops Keep Their Prices, and Renewals Keep Their Dates</title><link>https://scryrpg.com/changelog/#2026-09-26/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-09-26/</guid><description>**Restocked items keep the right prices.** A restock no longer swaps an item&apos;s buy and sell prices, so restocked stock can&apos;t be bought at the markdown and sold straight back at the markup. Prices on stock restocked before the fix were repaired
**Subscription renewals update your plan dates.** Monthly renewals from Stripe no longer fail to update your plan, and annual plans keep their yearly period</description><pubDate>Sat, 26 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Players Join New Parties Directly, Starter Content Leaves Room, and Import Reviews Keep Your Choices</title><link>https://scryrpg.com/changelog/#2026-09-24/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-09-24/</guid><description>**Invited players can join a new party right away.** New parties default to joining by invite link or code without GM approval, including when a player forwards the link. Existing parties keep their setting, and GMs can still require approval or restrict invitations to the GM
**An invitation has a next step on both sides of the table.** Solo parties with link sharing enabled show an Invite your players card, and approval-required parties now email join requests to the owner, GMs and managers. Once a player joins, the party creator gets a prompt to reveal the starter loot
**The starter shop and starter loot leave your free allowance untouched.** The shop no longer occupies a deployed-shop slot, and the loot no longer counts toward the monthly loot allowance. Existing starter shops stop counting right away; starter loot already counted this month stays counted until your loot allowance resets
**Plan limits explain your choices in one prompt.** Shop, loot, encounter, party and character limits name the cheapest plan that covers the action with its limit and monthly price, and free users can go straight to checkout. Where a free way forward exists it comes first, and the shop limit shows your current count. Inside a party you created, the prompt also shows All for One progress
**Import review keeps the decisions you&apos;ve made.** Campaign and recap review choices survive a reload, an installed-app update or a failed save. Saving, saved and error messages show where your draft stands
**Recap review separates matches from questions.** Rows are grouped into matched, new, held and ambiguous, with safe matches selected and explanations for held rows. Only ambiguous rows require a choice, and notes without a title get a suggested one
**Session audio gives you a more readable draft to review.** Transcripts arrive in paragraphs while keeping speakers and timestamps, and the played date is suggested from the recording timestamp or upload time. Character and recent-session name hints now reach transcription
**Large campaign imports run, and imported possessions keep their details.** Large imports that failed before reaching review can now proceed. Approved NPC possessions are retained in GM notes, shop stock ranges and loot chances survive, and Pathbuilder equipment quantities and platinum come through
**Confirming a campaign import is safe to retry.** Repeating Confirm cannot create duplicate records. A retained preview can also be discarded or replaced with a revised source
**Party-visible recaps keep GM-only names out of the AI context.** Hidden lore names are excluded even when the GM runs the import. A party-visible import also cannot automatically update a GM-only lore entry
**An older inventory view cannot overwrite someone else&apos;s change.** Individual item edits in character and party inventories are refused if the item or its container changed while you were working, and renaming or deleting a container is refused if the container or its character changed. The message asks you to reload the inventory and reopen the edit
**Artwork opens at full size, and collection covers show what&apos;s inside.** Small artwork on detail pages can be clicked to expand. Collection cards and rows use art from their first three members, while campaign-setting collections keep their icon
**Discover includes spells and abilities across its shelves and suggestions.** Community Picks mixes items, shops, loot, creatures, encounters, spells and abilities. Creator profiles gain Creatures, Encounters and Spells tabs with counts
**Item packs deploy to party inventory or a party character.** Collection deployment lists only parties where you are GM, and collections that cannot be deployed no longer show Deploy. Collection lists refresh after changes
**Spells and abilities have public pages on the site.** A spells-and-abilities hub leads to individual public listings
**Card exports keep their artwork, and printing keeps content on the page.** Safari&apos;s first export no longer drops artwork, and Firefox content and title clipping are fixed. Saved-deck update and delete conflicts show feedback, session printing keeps headings with their content, and rotated calibration labels sit on their crosshairs
**One stalled request can no longer take the whole app down.** Stuck requests are cut off, and the app stops piling on retries during a slowdown. Transaction history also loads faster
**The installed app stops retaining campaign responses for offline viewing.** After you accept its update prompt, it removes those saved responses so a shared device cannot show the previous account&apos;s campaign data offline after sign-out. The tradeoff is less campaign data available without a connection
**Party setup keeps your party&apos;s name in the invite message.** Going back and forth between setup steps no longer swaps it for a generic name
**Quantity fields stop at the largest amount a stack can hold.** An oversized amount is refused with a message instead of failing when you save
**The party home page waits for your party instead of crashing.** When requests time out, it keeps showing the loading view until the party arrives
**Notification settings match the notices that are sent.** Switches for notices that aren&apos;t sent yet are hidden, and Session reminders is a single switch again
**Security updates to the web app&apos;s libraries.**</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Your Party&apos;s Sessions Have a Home</title><link>https://scryrpg.com/changelog/#2026-09-10/</link><guid isPermaLink="true">https://scryrpg.com/changelog/#2026-09-10/</guid><description>**A Sessions page for every party.** Schedule the next game night, see what is coming up and what happened, and open any session to find its recap, the lore it touched, its events, transcripts and encounters in one place. Sessions number themselves by date, so a night you log late slots into its place
**Import a recap from your notes.** Paste session notes into Import and choose Recap import: the session is logged with its recap, the lore it mentions is updated, timeline events are proposed for a curator to confirm, and when the importer is not sure which session the notes belong to it offers Create a new session instead of guessing
**Hand notes to your familiar.** Paste plain prose session notes into a familiar conversation and it hands them straight to the importer with a Start import card, so the recap path is one step from the chat
**Approved transcripts become recaps.** A reviewed and approved session recording can now be imported as that session&apos;s recap, with the same preview and confirm as pasted notes
**Curators shape the chronicle from the session.** Proposed events can be confirmed, dated or dismissed right on the session view; undated events sit in a session lane on the lore timeline; and when a player&apos;s entry and a GM&apos;s hidden entry describe the same thing, a convergence queue lets the curator merge or dismiss the pair
**Sessions can be moved, cancelled, merged and exported.** Reschedule or cancel a game night, merge a duplicate into the session it belongs to, delete one that never happened, and export any session as a Markdown file for the table
**A short tour on your first visit.** The Sessions page walks new visitors through scheduling, opening a session, its events and its export, once, and can be replayed any time from Show me around sessions
**Item art stays put.** Saving an item no longer drops the AI art that was attached to it</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Hand Out the Whole Party at Once</title><link>https://scryrpg.com/changelog/archive/#2026-08-20/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-08-20/</guid><description>**Offer every character in one pass.** A GM who imported the party&apos;s sheets owns all of them, and handing them back meant opening a separate dialog per character. There is now one screen listing the characters you own in a party, with a recipient picker on each row, and a single control that sends the lot
**Each row succeeds or fails on its own.** If one player cannot receive a character, that row says so and the others still go out. Names that look like a match are marked as suggestions, and nothing is chosen for you
**An offer that stops being valid tells you why.** A pending transfer can lapse for several reasons: the character changed owners, it left the party, the party was archived, or the recipient is no longer in it. Your offer history now names the reason instead of showing every one of them as No longer valid</description><pubDate>Thu, 20 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Lore Edits Stop Fighting You</title><link>https://scryrpg.com/changelog/archive/#2026-08-18/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-08-18/</guid><description>**Art no longer disappears when someone else edits that entity.** A live update from another member of your party could blank the picture in your selection panel until you reloaded. Updates now tell your view that the image changed and let it load the current one
**Editing a relationship keeps what you typed.** The relationship dialog could reset your changes out from under you while you were still working in it
**Wiki-link suggestions land where you were typing.** If you kept writing while a suggestion was still loading, the finished link could apply against where the cursor used to be</description><pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Characters Change Hands, and Sponsored Parties Stop Costing Their Players</title><link>https://scryrpg.com/changelog/archive/#2026-08-10/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-08-10/</guid><description>**Hand a character to the player who plays it.** A GM who imported the whole party&apos;s sheets used to own every one of them permanently. Now a character&apos;s owner can offer it to any member of that party, and the character moves the moment they accept, carrying its inventory, containers, and stats with it
**Transfers are an offer, not a shove.** Accepting a character takes up one of your character slots, so nobody can push one onto you. You see who sent it and what it is, and you decide. Offers can be revoked before they are answered, and they expire on their own after 14 days
**Accepting a character in a sponsored party costs you nothing.** Characters in a party covered by One for All or All for One are excluded from your own character limit, so a player at their cap can take over a character without an upgrade prompt and without archiving anything
**When a sponsorship ends, the notice tells you exactly where you stand.** If a One for All sponsorship lapses, or a party changes owner and takes its All for One benefit with it, you are told how many active characters you have and how many your plan holds. Every character stays safe and fully playable; only adding new ones waits</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Your Familiar Shows Its Work, Character Sheets Import What You Wrote, and the Relationship Graph Untangles</title><link>https://scryrpg.com/changelog/archive/#2026-08-04/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-08-04/</guid><description>**Every change your familiar proposes is reviewed before it happens.** Ask for changes to your campaign and you get a plan card: the full list of edits ordered riskiest first, the credit cost quoted up front, and an approve button that names what it will actually do. Watch live progress as approved changes apply, decline outright, or suggest changes instead
**Buying through the familiar treats the shop exactly like the shop page does.** Purchases made in conversation previously could corrupt a shop&apos;s stock records; they now run through the same purchase flow as the storefront, so stock, pricing, and history stay right
**Fillable character sheet PDFs import their filled values.** Exports from D&amp;D Beyond and the official fillable sheets store your character in form fields; the importer now reads those fields, so name, class, level, abilities, and gear come through instead of a blank template
**Imported equipment attaches to the official catalog.** A sheet that says Studded Leather now matches the official Studded Leather Armor, with the real weight, value, and description, instead of spawning a near-duplicate with guessed numbers. Naming differences like a missing Armor suffix no longer break the match
**Resistances, immunities, and vulnerabilities import from character sheet PDFs.** A character with Necrotic resistance on their sheet has Necrotic resistance in the app
**Zero-quantity currency rows import as nothing.** A PP row reading 0 no longer mints a phantom platinum piece
**The import review tells you when nothing usable was found.** A file that yields no characters, locations, or other campaign content gets a clear explanation and the likely cause, in place of an empty review screen with a disabled button
**Scanned and image-heavy PDFs are flagged before they waste your time.** When a document carries almost no readable text for its page count, the importer says so on the file itself
**The relationship graph gives your entities room to breathe.** Large campaigns used to collapse into a knot of overlapping beads with labels stacked on top of each other. The layout now spaces entities by how they actually connect, and it settles instead of freezing partway
**Graph labels hold their size at every zoom level** and step aside rather than overlap, so the names you can read are always the ones you are looking at
**Filter the graph by what you came to see.** Show only factions and the allegiances between them, or only your locations, or any other combination of the nine entity categories and six relationship kinds. The web relaxes into the space that frees up
**Search the graph by name.** Matches light up in place, and an entity hidden by your current filter is still listed and reachable in one click rather than silently missing
**Drag an entity to pin it** and build the arrangement you want to look at, with one control to release everything again
**Every category carries its own mark** inside the bead, alongside a legend, so categories read as distinct without depending on color alone
**Adding an entity no longer rearranges the board.** New lore arrives in place, and a link that points at a specific entity centers on it
**Your characters are player characters in the lore graph.** Imported PCs stop being labeled as NPCs, and the Open Character button opens the sheet instead of a missing page
**Set your active character from the web.** A star control in the character page header marks the character that Discord commands and your familiar act on, and an Active badge shows the current pick across your character cards
**Switching characters in Discord works.** The switch action in /character applies the change instead of showing a confirmation while nothing moved
**Party members can open each other&apos;s character sheets, view-only.** GMs can pull up any player&apos;s character from the party roster or the lore graph. Editing stays with the owner
**Image uploads work on Atlas maps, lore entries, creatures, encounters, abilities, and module covers.** The newer upload surfaces failed with an unhelpful provider error; all six now upload, crop, and save
**The Create-map dialog previews your uploaded map,** so a successful upload looks successful before you commit the form
**Upload failures name the problem where you clicked.** Every image upload is authorized by the server end to end, and when something does go wrong, the reason appears under the upload button instead of an unlabeled banner in the widget
**Cropped image uploads authorize correctly.** Uploading a map or portrait with a crop applied no longer fails with an authorization error
**Archiving a lore entity clears its map pins from open atlas views immediately,** instead of leaving a stuck pin behind until the next reload</description><pubDate>Tue, 04 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Reference Cards Built for the Table, and Artwork for 96 Spells</title><link>https://scryrpg.com/changelog/archive/#2026-07-17/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-07-17/</guid><description>**Table-reference cards are rebuilt around at-the-table play.** Every quick reference stays on one bounded face, square art shares the top of the card with the facts that matter most, and wide encounter art gets room to breathe. Full Rules mode still keeps every word
**Lore NPC handouts and mechanical references are separate cards.** Give players the portrait, identity, and revealed lore without putting combat statistics on the reverse; print the optional rules reference separately when the NPC has an authorized stat source
**Credits &amp; Licenses cards collect printed legal notices in one place.** Ordinary card faces stay clean, sets that need notices get grouped card-sized credit cards, and every export keeps the exact source notice with the cards it covers
**True light and dark ScryRPG card backs** use the canonical eye-in-hexagon mark inside a minimalist inset border, with no wordmark or card-specific text
**96 spells and abilities now carry dedicated artwork** across D&amp;D 5e, Pathfinder 2e, and Draw Steel. The art appears on detail pages, printable cards, and marketplace listings
**Item cards show Bulk only in game systems that use it,** spell and ability pages organize their actions more clearly, and registration hands off into the app more smoothly</description><pubDate>Fri, 17 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Bring Your Campaign to the Table with Printable Cards</title><link>https://scryrpg.com/changelog/archive/#2026-07-15/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-07-15/</guid><description>**Card Studio turns your campaign into table-ready cards.** Items, creatures, lore NPCs, spells, abilities, and encounters now share one card system, and long rules continue onto extra faces instead of being cut off
**Print a complete set in one move** from an encounter, shop, loot source, deployed shop or loot drop, or GM party inventory. Add it to the deck you are building or replace that deck and start fresh
**Prepare the output for your table:** preview Letter or A4 sheets, choose poker or large cards, switch between full-rules and table-reference layouts, select a theme, add crop marks, calibrate sizing, and choose one-sided or duplex output
**Print from the browser or export a PDF, PNG, or complete ZIP.** Export packages keep every card face together with the source and license notices that belong to it
**Optional compact QR links reconnect a card to the live campaign.** Protected content stays protected: opening a link never gives someone access they did not already have
**Save the decks you want to reopen across devices:** 1 on Free, 10 on Player, and unlimited on GM and Patron. Patron also adds a managed custom party back. Creating complete sets, printing, QR links, and exporting remain available on every plan
**Card views now live beside the content they represent.** Item, creature, spell or ability, encounter, and lore NPC details can open directly into the same faces used by Card Studio
**A new practical guide shows how printable monster, spell, NPC, item, and encounter cards keep a fight moving,** and how to prepare a complete deck without rebuilding every stat block by hand
**Campaign data is steadier at the edges:** account merges preserve cards, saved decks, and links; account deletion no longer fails on notification preferences; duplicate lore relationships no longer stop an import; empty active-import checks no longer look like errors; and a lore relationship can no longer crash Discord</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Encounters, a Bestiary, and Maps for Your World</title><link>https://scryrpg.com/changelog/archive/#2026-07-11/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-07-11/</guid><description>**Build an encounter, then deploy it to your table.** Pull creatures from the bestiary, watch the difficulty math update as you add them, and send the fight to your party with initiative rolled. Players see health bands and their own turn order, never the monsters you are holding back, and accessible attached loot deploys as a revealed party loot pile when the fight ends, subject to deployment limits
**A bestiary of 2,259 official creatures** for D&amp;D 5e, Pathfinder 2e, and Draw Steel, each with a proper per-system stat block you can read in full and fork into your own copy. Every creature carries its open-license attribution with it
**1,223 spells and abilities in one compendium:** 339 D&amp;D 5e spells, 403 Pathfinder 2e spells, and 481 Draw Steel hero abilities. Browse the full rules text free, filter by level, school, class, or system, and fork any entry into the campaign you run
**140 premade encounters** ready to deploy across D&amp;D 5e, Pathfinder 2e, and Draw Steel, for the nights you want a fight on the table without building one first
**Ask your familiar to build the encounter.** Describe what you want, or ask for something by difficulty, theme, and party, and it curates creatures from the bestiary, suggests tactics and treasure, and checks the difficulty against your party before you save a thing. Nothing is added until you approve it
**Maps that live inside your lore.** The new Atlas lens lets a GM upload the map of a city or a dungeon, tie it to that place in the lore, and let the table drop pins on it. Nested maps and the portals between them follow your lore&apos;s located-in links, and players only ever see the pins and maps they are meant to
**The GM Dashboard is now a cockpit.** One place for your familiar&apos;s read on the party, a single card for everything hidden from players (shops, loot, and now encounters), and a clear view of what your shared library is holding and proposing
**Three guided tours** show you the ropes: a first-steps orientation when you sign up, a walk through your party&apos;s lore, and one for the new Atlas maps
**Per-system stat blocks everywhere.** Pathfinder 2e and Draw Steel creatures now render as full stat blocks instead of raw data, and spells and abilities share one browsable Spells and Abilities surface with ratings
**Report anything off, backed by a full moderation system.** Every public listing, review, and profile now carries a Report option, and what you flag goes into a review queue where a person reviews it. Creators are notified when their content is held or removed, and anything under review is hidden from public browsing until it clears
**Updated terms of service and privacy policy** covering content moderation, how reporting works, and how long moderation and report records are kept
**Account security got a quiet pass:** suspended accounts are turned away at sign-in, uploaded files are checked before they are stored, and a handful of paths that could reach the wrong record were closed</description><pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate></item><item><title>ScryRPG 3.0: The Rebrand, Your Familiar, Lore, and New Pricing</title><link>https://scryrpg.com/changelog/archive/#2026-06-14/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-06-14/</guid><description>**ScryMarket is now ScryRPG.** Same product, sharper focus: one campaign your whole table runs together, with your party, characters, shared inventory, loot, and lore connected in one place, on the web and inside Discord
**Your familiar does the busywork.** Tell it to hand out 50gp each, build a loot drop that fits your party, or update your notes, and it previews the change, asks you to confirm, then does it. Asking it anything stays free, and approving a whole batch of changes costs a single credit
**Sign up and land somewhere ready to play.** A guided setup walks you through your role, system, party, and first character, then drops you into a Home that already has something in it instead of a blank page
**A rebuilt Home** that orients you across every table at once: your current party as a banner with its own art, your character at a glance, a recent-activity feed spanning all your parties, marketplace picks for you, and your familiar ready when you want it
**A campaign wiki built into your party.** The new Lore Command Center is one visibility-aware home for your world&apos;s people, places, factions, quests, and events, with `[[wiki links]]`, backlinks, a relationship graph, an in-world timeline, and a quest board
**Players can write and connect the lore too,** not just the GM. Anyone at the table can create pages and draw typed links, while your GM-only notes and hidden pages stay behind the screen
**Import your existing campaign.** Feed in text, PDFs, spreadsheets, JSON, or ZIP archives and turn messy notes into structured ScryRPG characters, items, and lore, with a cost estimate before you commit and marketplace matching so you do not create duplicate items
**New plans built around how you play:** Adventurer (free), Player at $5.99/mo, GM at $14.99/mo, and Patron at $29.99/mo, with annual billing saving about 20 percent
**One shared pool of AI credits** for your familiar and every AI tool: 20 on Free, 50 on Player, 200 on GM, 800 on Patron. Asking your familiar questions stays free, and approving a whole batch of changes costs a single credit
**All for One and One for All:** hand a token to your party so a free GM plays at GM scale once the table chips in, or let a Patron carry a whole table from one subscription
**Four supported systems side by side:** D&amp;D 5e, Pathfinder 2e, Daggerheart (with traits, Hope, Stress, and Domain cards), and Draw Steel, each with its own character sheet, currency, and marketplace filtering
**A focused page for every part of the product** on the new site, from import and lore to your AI familiar and the marketplace, plus a rebuilt pricing page that explains AI credits in plain language
**Your AI assistant is now your familiar everywhere.** A warm, consistent identity across chat, Home, navigation, Discord, and email, and you can turn it off whenever your table wants to run by hand
**Your familiar always asks before anything risky,** with a clear card showing exactly what will happen and what it costs, so a delete, transfer, credit spend, or reveal never slips through without your okay
**Creator tools gathered into a single Studio,** with stronger marketplace discovery (Trending, For You, Featured Collections) and 24 official premade collections to browse and fork
Imported GM secrets now stay GM-only, mystery items keep their value and weight hidden until identified, and shop currency, party trading, and account emails are more reliable</description><pubDate>Sun, 14 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Live Support for Daggerheart</title><link>https://scryrpg.com/changelog/archive/#2026-06/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-06/</guid><description>**Daggerheart is now a selectable system** with full character sheets: six traits, marked HP, Stress, Hope, Evasion, damage thresholds, Experiences, and Domain cards with an active loadout and a vault
**Daggerheart parties** share inventory, shops, loot, and lore with no encumbrance bookkeeping, and the SRD wealth ladder (coins, handfuls, bags, and chests of gold) ships as real inventory items priced in gold
A dedicated Daggerheart support page covering exactly what support includes and how the community license shapes it</description><pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate></item><item><title>ScryRPG 2.5: Your AI Familiar, Import, Lore, and UI Polish</title><link>https://scryrpg.com/changelog/archive/#2026-04/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-04/</guid><description>**Meet your familiar**, ScryRPG&apos;s new AI assistant, live on web and Discord, with free read-only help and AI-credit-backed actions when it proposes changes for your approval
**Import** for text, JSON, ZIP, PDF, and spreadsheet files that turns unstructured campaign material into structured, usable ScryRPG data, with a cost estimate before you commit and marketplace matching so imports don&apos;t create duplicate templates (moved from `/ingestion` to `/import`)
**Lore graph and lore packs** covering eight entity categories (NPC, Location, Faction, Quest, Lore, Handout, Session, Custom), thirteen typed relationships, and GM-only visibility for entries the players shouldn&apos;t see yet
**Character sheets** for D&amp;D 5e, Pathfinder 2e, and Draw Steel, including a shared **Notes** tab with an AI-familiar category and 5,000-character entries
**Party home, party familiar tab, and party notes** for shared campaign context, activity, vitals, lore, and a party-scoped familiar conversation everyone at the table can see
**`/character` command family** on Discord: `create`, `view`, `list`, `switch`, `rename`, and `assign`
**Redesigned party inventory** with a cleaner, faster workflow for managing shared items during play
**Shops and transactions** now support stock chance and smarter change-making that works with whatever currencies you use
Fixes for Discord links, OAuth redirects, item images, and player visibility</description><pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Item Art, Mobile App, and Clearer Product Pages</title><link>https://scryrpg.com/changelog/archive/#2026-03/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-03/</guid><description>Mobile app: ScryRPG is now installable as a PWA on iOS and Android, with full inventory management from your phone
Hundreds of new item art images across D&amp;D 5e, Pathfinder 2e, and Draw Steel generated with our custom art pipeline
Marketplace now filters to items with images by default, with improved recommendation algorithms
Product pages now show clearer feature pillars, fresh screenshots, loot distribution, collections, and a GM-focused workflow walkthrough
Loot distribution featured prominently with all five methods: need/greed, round robin, random, value-balanced, and free-for-all
Plan allowances refreshed: clearer Player and GM boundaries, adjusted party-action/shop allowances, and AI-credit budgeting
Collection edit button and Unknown Creator display on shop/loot cards
Shared inventory links showing &apos;Inventory Not Found&apos; due to API response handling
Party join URLs now correctly use /app prefix
Discord bot: /add &apos;Create Custom&apos; button failing, buy/sell modifier defaults swapped, quantity update validation
Currency items now use tag-only detection, preventing false positives
Removed the &apos;System Agnostic&apos; / generic game system option. All content is now system-specific (D&amp;D 5e, Pathfinder 2e, or Draw Steel)</description><pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Auto-Populate, Card Showcase, and Party Invites</title><link>https://scryrpg.com/changelog/archive/#2026-02-22/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-02-22/</guid><description>AI-powered Auto-Populate for shops and loot tables: describe a theme and AI curates inventory from the marketplace
Card Showcase for viewing, printing, and exporting item, shop, loot, and character cards
Party invite deep links with QR codes, deferred join for logged-out users, and shareable invite messages
Party block list so GMs can prevent removed players from rejoining
Starter content automatically provisions a demo shop and loot table for new parties
Unified Shop and Loot Workspace pages combining editing, inventory, and Auto-Populate into a single view
Session timeout extended to 2 hours with a 5-minute warning and Remember Me support
Refreshed guides for inventory, shops, collaboration, marketplace, identification, and the Discord bot
Starter pack character creation now runs in a single transaction to prevent orphaned data</description><pubDate>Sun, 22 Feb 2026 00:00:00 GMT</pubDate></item><item><title>The Redesign: Introducing Arcane Modern</title><link>https://scryrpg.com/changelog/archive/#2026-02/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-02/</guid><description>Arcane Modern: a complete visual overhaul with glassmorphism, aurora accents, smooth animations, and light/dark modes
Five loot distribution methods including Need/Greed/Pass, Round Robin, Value Balanced, Random, and free-form claiming
The Scrying Reveal, a cinematic animation for identifying mystery items
AI content provenance tracking and filtering across the entire marketplace
Fully public marketplace access for all publicly shared content, no account required
CSV export for all character and party inventories
Transaction histories with searchable, filterable audit trails
Mystery item spawn wizard for GMs with a dedicated 3-step creation flow
Guided onboarding wizard for new users
Full item identification system with reveal scope, approval flow, and dramatic reveals
Party announcements with animated real-time modals for shop and loot reveals
Token-based inventory sharing for read-only public links
AI Workshop for natural language item generation with preview before save
Command palette for quick keyboard navigation
Completely redesigned character and party inventory interfaces with better flows and smoother transitions
Redesigned shop interface with easier transactions, hero banners, and activity tabs
Improved drag-and-drop collaborative party inventory with real-time WebSocket sync
Redesigned marketplace discovery with trending items, community picks, and creator spotlights
Improved notifications with filtering, unread tracking, and digest preferences
Improved collections for sharing, saving, and categorizing any content
Enhanced image upload and AI art generation on all template types
Improved creator profiles, GM dashboard, forking UI, and ratings display</description><pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Discord Bot Overhaul, Content Hub, and User Profiles</title><link>https://scryrpg.com/changelog/archive/#2026-01/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2026-01/</guid><description>User profile pages showing created content and activity
Template forking with creator attribution and lineage tracking
Documentation hub with guides for all major features
Blog with design philosophy and GM resources
Changelog
Complete Discord bot command overhaul with new workflows and GM tools
Marketplace discovery improvements
6,400+ items across all supported game systems</description><pubDate>Tue, 27 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Pathfinder 2e and Draw Steel</title><link>https://scryrpg.com/changelog/archive/#2025-12/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2025-12/</guid><description>Pathfinder 2e support with native Bulk encumbrance system
5,600+ Pathfinder 2e items from ORC-licensed sources
Draw Steel support with 119 items from MCDM
Game system filtering in marketplace and item browser
Premade shops and loot tables for PF2e and Draw Steel
Light item aggregation (10L = 1 Bulk)
Extradimensional containers with bulk negation</description><pubDate>Mon, 15 Dec 2025 00:00:00 GMT</pubDate></item><item><title>Marketplace</title><link>https://scryrpg.com/changelog/archive/#2025-11/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2025-11/</guid><description>Collections for organizing saved items, shops, and loot tables
User ratings on marketplace content
Quality scoring algorithm for surfacing good content
Redesigned marketplace with filterable card grid
Official badge for system-created content (SRD items, premade shops)
Improved search and filtering across all content types
Clickable cards throughout the app</description><pubDate>Sat, 01 Nov 2025 00:00:00 GMT</pubDate></item><item><title>Early Subscription Setup</title><link>https://scryrpg.com/changelog/archive/#2025-10/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2025-10/</guid><description>Account tiers for adventurers, players, GMs, and party patrons
Grace handling for groups that hit limits during active sessions
Party-wide support rules for groups covered by paid members
Patron sponsorship for entire parties
Monthly and annual billing options</description><pubDate>Wed, 15 Oct 2025 00:00:00 GMT</pubDate></item><item><title>Discord Bot</title><link>https://scryrpg.com/changelog/archive/#2025-08/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2025-08/</guid><description>Discord bot for managing inventory directly from your server
Slash commands for core actions (/inventory, /give, /take, /transfer)
Party creation and management from Discord
Account linking between Discord and web
Rich embeds showing item details, inventory status, and encumbrance
Real-time sync between Discord and web app</description><pubDate>Sat, 09 Aug 2025 00:00:00 GMT</pubDate></item><item><title>ScryRPG Launch</title><link>https://scryrpg.com/changelog/archive/#2025-07/</link><guid isPermaLink="true">https://scryrpg.com/changelog/archive/#2025-07/</guid><description>Party-based inventory management with real-time collaboration
Character creation with customizable encumbrance (weight, slots, or both)
Item template library with 800+ D&amp;D 5e SRD items
Container system for organizing gear (backpacks, pouches, bags of holding)
Drag-and-drop item transfers between party members
Shop templates for creating reusable merchant inventories
Loot tables with weighted random generation</description><pubDate>Tue, 15 Jul 2025 00:00:00 GMT</pubDate></item></channel></rss>