AI Familiar

Your familiar keeps the books.

An AI familiar that knows your campaign. Ask in a sentence and it restocks the shops, hands out the gold or catches you up on last session, working from everything your campaign holds. You decide how much it can change.

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ScryRPGJinxgm_dana
Restock before Shaft Nine
gm_dana

Where are we headed after the break?

Back to the Undervault. Tam Holloway is waiting at the Antechamber, and the party has notes from Session 12 to check before taking the stairs.

gm_dana

What's left at Wren's?

One antitoxin and two ember-blight salves. The rest sold out after Session 12.

gm_dana

Restock Wren's Apothecary and Ironwright's Smithy before the party gets back from Shaft Nine.

Planning...

Details
gm_dana

Where are we headed after the break?

Back to the Undervault. Tam Holloway is waiting at the Antechamber, and the party has notes from Session 12 to check before taking the stairs.

gm_dana

What's left at Wren's?

One antitoxin and two ember-blight salves. The rest sold out after Session 12.

gm_dana

Restock Wren's Apothecary and Ironwright's Smithy before the party gets back from Shaft Nine.

1 of 2 changes complete.

Details
gm_dana

Where are we headed after the break?

Back to the Undervault. Tam Holloway is waiting at the Antechamber, and the party has notes from Session 12 to check before taking the stairs.

gm_dana

What's left at Wren's?

One antitoxin and two ember-blight salves. The rest sold out after Session 12.

gm_dana

Restock Wren's Apothecary and Ironwright's Smithy before the party gets back from Shaft Nine.

Both shops are restocked. Wren's has its potions and salves back, and Dell has blades and shields ready for the mine road.

Done

Details
gm_dana

Where are we headed after the break?

Back to the Undervault. Tam Holloway is waiting at the Antechamber, and the party has notes from Session 12 to check before taking the stairs.

gm_dana

What's left at Wren's?

One antitoxin and two ember-blight salves. The rest sold out after Session 12.

gm_dana

Restock Wren's Apothecary and Ironwright's Smithy before the party gets back from Shaft Nine.

Both shops are restocked. Wren's has its potions and salves back, and Dell has blades and shields ready for the mine road.

Done

Details
Ask Jinx anything...

Kestrel opens the apothecary and the shelves are full.

“I love the AI familiar! I love that it doesn't try to replace me and instead helps me do all the bookkeeping. Being able to tell it 'restock the blacksmith shop' or 'give everyone 200 gold' while we're playing a session saves us so much time.”

BbarrymGM

Three ways to work.

Your familiar works the way you want it to. Keep it as an advisor that answers questions about your campaign, make it a copilot that drafts changes for you to approve, or hand it the books as a co-manager that makes everyday changes for you and checks with you before anything big. You can change its role any time.

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Advisor

Copilot

Co-manager

Copilot: drafts the change and waits for approval.

Ask it in a sentence.

A few of the chores GMs hand their familiar between sessions and at the table.

  • Restock Wren's Apothecary for the week.

    Puts the shop back to its stock list.

  • Give everyone 200 gold.

    Adds the gold to every character, once you approve it.

  • Catch me up on last session.

    Sums it up from the recap and what the party did since.

  • Build a hard fight for five level-6 heroes.

    Drafts an encounter you can check before anyone sees it.

  • Find loot for a level 5 party.

    Searches the marketplace for loot that fits.

  • What did we find in the Undervault?

    Answers from the pages your role can see.

It sees what you see.

Your familiar reads the campaign through the eyes of whoever is asking. When a player asks about the Undervault, it answers from the pages the party has found, and your GM notes never come up.

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ScryRPGLoregm_dana

Back to Lore

LocationParty

The Undervault

Player View Art Edit

The sealed depths beneath Caer Vethran. Forbidden to all but the highest wardens.

Session 12: the warden at the Antechamber is Tam Holloway. He looked thinner than last time.

Your familiar only knows what your role can see.

Players ask from Discord.

Each player names their own familiar. Mara calls hers Lumen. Ask with /ask in Discord and it answers privately from what that player can see.

Or turn it off.

One switch in settings turns the familiar off for you. Inventory, loot, shops, lore and every other tool keep working without it.

Your table, your call.

Keep playing with the tools you know.

  • Inventory
  • Loot
  • Shops
  • Lore

Every plan includes monthly AI usage for your familiar, imports and art. Paid plans include more, and it resets each month. See plans

Questions

Still have a question?

Ask us in Discord → All questions →
Can I change my familiar’s role?

You choose whether it answers questions, waits for your approval on changes, or handles everyday bookkeeping. New accounts start with changes off, and you can change its role any time.

What can my familiar see?

Only what your role in the party can see: players never get GM-only pages or GM notes, and hidden shops and loot stay hidden.

How is my familiar different from ChatGPT?

You can use a general AI for brainstorming. Your familiar can also read the inventory, shops and lore your role can see, and make changes in your campaign with the permissions you choose. You don't have to copy the campaign into another chat.

Name your familiar tonight.

Give it a name, then hand it the first chore on your list.

386 parties, and counting.