Encounters

Build the fight. Run it at the table.

Pick monsters from the bestiary, check how hard the fight is for your party, then run it in an initiative tracker the whole table can open. You see exact hit points and your tactics. Your players see the order and how hurt each monster looks.

As the GM sees it

ScryRPGEncountersgm_dana

Ambush at the Shattered Bridge

RevealedForest
  • 17init Pell QuillAC 16 6/33
  • 15init Goblin BAC 15 3/7
  • 15init Goblin CAC 15 1/7
  • 15init WorgAC 13Defeated 0/26
  • 14init Ser Brannoc ValeAC 18 52/52
  • 12init Goblin AAC 15 7/7
Edit encounterHideAdd PlayerAdd NPCAdd CreatureEnd Encounter
TacticsGM only

Goblins under the old bridge, a worg in the reeds, and a bugbear calling the moment.

As a player sees it

ScryRPGEncountersmara

Ambush at the Shattered Bridge

RevealedForest
  • 17init Pell Quill 6/33
  • 15init Goblin B Wounded
  • 15init Goblin C Critical
  • 15init Worg Defeated
  • 14init Ser Brannoc Vale 52/52
  • 12init Goblin A Healthy

As the GM sees it

As a player sees it

One fight, two screens. Yours shows exact hit points, armor class, the encounter controls and your GM-only tactics. Theirs shows the initiative order, the party’s own hit points and a health label for each monster.

How hard is this fight, really?

Set your party's size and level, then change the monster counts. The meter does the same math as the app: each monster’s XP, adjusted for how many there are, against your party’s thresholds from Trivial to Deadly.

Difficulty

Trivial1,000 XP · up to 6 combatants
Easy
1,500 XP
Medium
3,000 XP
Hard
4,500 XP
Deadly
7,000 XP

One bestiary, three systems.

Stat blocks for D&D 5e, Pathfinder 2e and Draw Steel, with the official premades beside them.

  • 2,200+creatures in the bestiary
  • 140premade encounters

D&D 5e

Goblin

small humanoid

Armor Class
15
Hit Points
7
Speed
30 ft.
  • Scimitar
  • Shortbow
SRD 5.1

Pathfinder 2e

Goblin Warrior

goblin · humanoid

AC
16
HP
6
Perception
+2
  • Dogslicer +7 (1d6 slashing)
  • Shortbow +7 (1d6 piercing)
Pathfinder Monster Core

Draw Steel

Goblin Warrior

Horde Harrier

Stamina
15
Speed
6
Stability
0
  • The warrior doesn't provoke opportunity attacks by moving.
Draw Steel: Monsters

From the bestiary to the table.

Start from a premade encounter or build your own, attach the loot, and deploy it to your party hidden. Initiative is rolled for every creature when you deploy. Reveal the fight when the table is ready, track hit points as it goes, and the loot is waiting when it ends.

Sped up
ScryRPGNew EncounterEncountersLootgm_dana

New Encounter

Save & deploy
Roster
Add creature
GoblinCR 1/44
WorgCR 1/21
BugbearCR 11
Difficulty
Trivial1,000 XP · up to 6 combatants
TrivialEasyMediumHardDeadly
Details
Loot

Ending the encounter deploys this loot table to the party automatically.

Bridge Ambush Spoils

Deploy to Party

Deploy “Ambush at the Shattered Bridge” to a party you run.

Prepare for later

Save the roster now. Start it later without another deployment.

The prepared encounter starts hidden. Preparing uses one deployment.

CancelPrepare

Ambush at the Shattered Bridge

RevealedForest
TacticsGM only

Goblins under the old bridge, a worg in the reeds, and a bugbear calling the moment.

Encounter revealed. Roll initiative!

  • 17init Pell QuillAC 16 33/33
  • 15init Goblin BAC 15 7/7
  • 15init Goblin CAC 15 7/7
  • 15init WorgAC 13 26/26
  • 14init Ser Brannoc ValeAC 18 52/52
  • 12init Goblin AAC 15 7/7
  • 11init BugbearAC 16 27/27
  • 11init Yrsa StonebrookAC 18 45/45
  • 4init Goblin DAC 15 7/7

Ambush at the Shattered Bridge

RevealedForest
TacticsGM only

Goblins under the old bridge, a worg in the reeds, and a bugbear calling the moment.

  • 17init Pell QuillAC 16 6/33
  • 15init Goblin BAC 15 3/7
  • 15init Goblin CAC 15 1/7
  • 15init WorgAC 13Defeated 0/26
  • 14init Ser Brannoc ValeAC 18 52/52
  • 12init Goblin AAC 15 7/7
  • 11init BugbearAC 16 15/27
  • 11init Yrsa StonebrookAC 18 45/45
  • 4init Goblin DAC 15 7/7

Loot

Revealed
Bridge Ambush Spoils

Source: Ambush at the Shattered Bridge

3 items

Gold Pieces (gp)62
Dagger3
Potion of Healing1

Track hit points as it goes.

Players join from Discord.

A player rolls at the table and adds their initiative with /encounter join, even before you reveal the fight. The reply is private to them, and their character takes its place in the order.

Free covers 3 encounter deployments a month. Building is unlimited. See plans

Questions

Still have a question?

Ask us in Discord → All questions →
How is difficulty worked out?

Each system uses its own rules. D&D 5e compares monster XP, adjusted for group size, against your party’s level, from Trivial to Deadly. Pathfinder 2e uses the GM Core XP budget for your party’s level. Draw Steel adds up each creature’s Encounter Value against your heroes. It advises; it never blocks a fight.

Does it run combat for me?

No. It keeps the initiative order and hit points. Ending the fight drops its attached loot, using one of your plan's loot drops. If you have none left this month, the fight still ends but the loot is not deployed. Turns, damage and conditions stay at your table.

Who rolls initiative?

Initiative is rolled for every creature when you deploy. Players add their own roll, from Discord or through the GM.

Which systems do encounters support?

Bestiaries and difficulty math are available for D&D 5e, Pathfinder 2e and Draw Steel. New encounters start as D&D 5e; choose the system for the encounter you are building.

Can my players see monster hit points?

They see health bands: healthy, wounded, critical, down. You see the numbers, the stat blocks, and your tactics notes. And until you reveal an encounter, players do not see it at all; the filtering happens on the server, not the honor system.

Build tonight's fight before your players arrive.

Start with the monsters you want at your table.

386 parties, and counting.