Draw Steel · Ability

Mind Snare (9 Clarity)

Talent · Lv 5

Action
Main action
Distance
Ranged 10
Target
One creature
Cost
9 Clarity
  • Psionic
  • Ranged
  • Strike
  • Telepathy

You latch onto your prey's brain and don't let go, like a song they can't get out of their head.

Power Roll + Reason

≤11
10 + R psychic damage; R < WEAK, slowed (save ends)
12-16
14 + R psychic damage; R < AVERAGE, slowed (save ends)
17+
20 + R psychic damage; R < STRONG, slowed (save ends)

Power Roll + Reason:

≤11: 10 + R psychic damage; R < WEAK, slowed (save ends)

12-16: 14 + R psychic damage; R < AVERAGE, slowed (save ends)

17+: 20 + R psychic damage; R < STRONG, slowed (save ends)

Effect: While slowed this way, the target takes 3 psychic damage for each square they willingly leave.

Strained: While slowed this way, the target instead takes 5 psychic damage for each square they willingly leave. You have a double bane on ability rolls made against the target while they are slowed this way.

  • Official
  • Dscl
  • Level 5
  • Talent
  • Psionic
  • Ranged
  • Strike
  • Telepathy