Changelog

What changed in the looking glass.

Product updates for imports, living campaign memory, your familiar, inventory, Discord, marketplace content, supported systems, and the table workflows around them.

Legend: New New features Improved Improvements Fix Bug fixes Breaking Breaking changes

June 2026

ScryRPG 3.0: The Rebrand, Your Familiar, Lore, and New Pricing

v3.0
  • Breaking ScryMarket is now ScryRPG. Same product, sharper focus: one campaign your whole table runs together, with your party, characters, shared inventory, loot, and lore connected in one place, on the web and inside Discord
  • New Your familiar does the busywork. Tell it to hand out 50gp each, build a loot drop that fits your party, or update your notes, and it previews the change, asks you to confirm, then does it. Asking it anything stays free, and approving a whole batch of changes costs a single credit
  • New Sign up and land somewhere ready to play. A guided setup walks you through your role, system, party, and first character, then drops you into a Home that already has something in it instead of a blank page
  • New A rebuilt Home that orients you across every table at once: your current party as a banner with its own art, your character at a glance, a recent-activity feed spanning all your parties, marketplace picks for you, and your familiar ready when you want it
  • New A campaign wiki built into your party. The new Lore Command Center is one visibility-aware home for your world's people, places, factions, quests, and events, with `[[wiki links]]`, backlinks, a relationship graph, an in-world timeline, and a quest board
  • New Players can write and connect the lore too, not just the GM. Anyone at the table can create pages and draw typed links, while your GM-only notes and hidden pages stay behind the screen
  • New Import your existing campaign. Feed in text, PDFs, spreadsheets, JSON, or ZIP archives and turn messy notes into structured ScryRPG characters, items, and lore, with a cost estimate before you commit and marketplace matching so you do not create duplicate items
  • New New plans built around how you play: Adventurer (free), Player at $5.99/mo, GM at $14.99/mo, and Patron at $29.99/mo, with annual billing saving about 20 percent
  • New One shared pool of AI credits for your familiar and every AI tool: 20 on Free, 50 on Player, 200 on GM, 800 on Patron. Asking your familiar questions stays free, and approving a whole batch of changes costs a single credit
  • New All for One and One for All: hand a token to your party so a free GM plays at GM scale once the table chips in, or let a Patron carry a whole table from one subscription
  • New Four supported systems side by side: D&D 5e, Pathfinder 2e, Daggerheart (with traits, Hope, Stress, and Domain cards), and Draw Steel, each with its own character sheet, currency, and marketplace filtering
  • New A focused page for every part of the product on the new site, from [import](/import) and [lore](/lore) to your [AI familiar](/ai-assistant) and the [marketplace](/marketplace), plus a rebuilt [pricing page](/pricing) that explains AI credits in plain language
  • Improved Your AI assistant is now your familiar everywhere. A warm, consistent identity across chat, Home, navigation, Discord, and email, and you can turn it off whenever your table wants to run by hand
  • Improved Your familiar always asks before anything risky, with a clear card showing exactly what will happen and what it costs, so a delete, transfer, credit spend, or reveal never slips through without your okay
  • Improved Creator tools gathered into a single Studio, with stronger marketplace discovery (Trending, For You, Featured Collections) and 24 official premade collections to browse and fork
  • Fix Imported GM secrets now stay GM-only, mystery items keep their value and weight hidden until identified, and shop currency, party trading, and account emails are more reliable

ScryMarket is now ScryRPG, and this is the relaunch. The name change is not cosmetic: it is the moment the product became what it was always growing toward. Not the best place to store your inventory, but the place a whole campaign lives and gets run, week to week, by the people sitting at your table. Your party, your characters, your shared loot, your world’s lore, and an AI familiar to handle the busywork, all connected in one place, on the web and inside Discord.

3.0 is a big release, so here is the short version: a familiar that does the work for you, a guided sign-up that lands you somewhere ready to play, a Home rebuilt around what is actually happening at your tables, a campaign wiki built into every party, an import tool to bring your existing campaign with you, new plans with one honest pool of AI credits, two ways for one person to cover the whole group, and a fourth supported system. The rest of this note walks through each of those.

ScryMarket is now ScryRPG

The product is the same one you already use, with the same aurora glass look and feel. What changed is the focus and the name. ScryMarket described a store; ScryRPG describes the thing we actually built, which is a campaign manager for D&D and other tabletop RPGs. The new wordmark and the scrying-eye mark now travel with you consistently across the website, the app, your item cards, and the emails we send.

The marketplace did not go anywhere. It is now simply the marketplace inside ScryRPG: the community library of items, shops, loot sets, and collections, with thousands of ready-to-play things free to browse and fork into your own copy. Same content, no separate brand to keep track of.

Your familiar does the work for you

Your AI assistant is now your familiar, with a warm, consistent identity across chat, Home, navigation, Discord, and email. The important part is not that it can chat. It can do real work inside your campaign. Tell it to hand out 50gp each and it previews the change, asks you to confirm, then updates every character’s wallet. Ask for a loot drop appropriate for your party and it factors in the PCs, their levels, their net worth, and what they already have to suggest something that actually fits. All of that sits alongside searching the marketplace, managing characters, moving items, running shops, and updating notes, in plain English.

And it always asks first. Anytime your familiar would delete, transfer, spend a credit, or reveal hidden information, you get a clear confirmation card showing exactly what will happen and what it costs, so risky actions never slip through without your sign-off. Asking questions and read-only help stay free, you only spend credits on changes you approve, and you can turn your familiar off entirely whenever your table wants to run by hand.

Sign up and land somewhere ready to play

New accounts no longer drop you onto an empty screen. A guided setup walks you through the few things that shape everything else: whether you are a player, a GM, or both, the system your table plays, the party you are joining or starting, and your first character. By the time you finish, you land in a workspace that already has something in it, so your first minute is spent looking at your campaign instead of figuring out where to begin.

A rebuilt Home that orients you across your tables

Sign in and you no longer land on a single party page. The new Home is built around what is actually happening at your tables. It greets you with your active party as a banner, using its own art, with role-aware actions like Open party or Prep party, the members at your table, and a note about your last session. Below that sits your character at a glance, a recent-activity feed that spans all your parties written in plain sentences, and a strip of marketplace picks tuned to your game system. A View all link opens a full activity log with day grouping and filters.

Your familiar sits at the top with a quick welcome, a box to ask anything, and a few suggested questions drawn from your recent activity. Empty placeholder cards are gone, so everything you see is relevant, and when a feed is quiet, Home points you to import your existing characters, parties, and notes instead of staring at a blank page. If you would rather run by hand, turn your familiar off and the same Home greets you with a quiet welcome and direct links.

A campaign wiki built into your party

Every party now has a Lore Command Center: one home for your world’s people, places, factions, quests, and events, instead of notes scattered across documents and chat. It is visibility-aware from the ground up, so players see only what they should and your GM secrets stay behind the screen. Inside it you get a relationship graph, an in-world calendar and timeline, and a quest board in one workspace.

You connect lore the way you think. Type double brackets around a name in any page to link a character, place, or faction, and each page shows its backlinks so you can see everything that references it. Pages open in a real writing editor with live formatting and [[link]] autocomplete, and you can expand any page into a full-width workspace, so a lore page feels like a campaign note instead of a web form.

The biggest change is who gets to write it. Lore is no longer GM-only. Any player at your table can create and edit pages in your shared world and draw typed links between them (ally of, rival of, located in), to grow the campaign’s story together. You can edit anything the party can see and remove what you wrote, while the GM’s private notes and hidden pages stay private. As GM you can flip any page into Player View to confirm it is safe before you reveal it, generate art for any lore page, and export the whole campaign as a ready-to-open Obsidian vault, in a full version or a player-safe one built from the player view. There is even a Chronicle view that scrubs your lore graph through in-world time, so you can see who and what existed at any point in the story.

Bring your campaign with you

If your campaign already lives in notes, spreadsheets, and PDFs, you do not have to retype it. Import takes text, PDFs, spreadsheets, JSON, and ZIP archives and turns that unstructured material into real ScryRPG data: characters, items, shops, and lore you can use right away. It shows you a cost estimate before you commit, so there are no surprises, and it matches what it finds against the marketplace so you reuse existing items instead of creating duplicates. It is the fastest way to get an existing table into ScryRPG and start running from where you already are.

New plans, one honest pool of AI credits

Pricing got a full rebuild, and you can see it laid out side by side on the new pricing page. The plans are named for how you play: Adventurer (free forever, enough to run your whole table), Player at $5.99/mo, GM at $14.99/mo, and Patron at $29.99/mo. Pick annual billing and save about 20 percent, and you can switch from monthly to annual any time; we credit the unused part of your current cycle.

Your familiar and the rest of ScryRPG’s AI tools now share one monthly pool of AI credits: 20 on Free, 50 on Player, 200 on GM, and 800 on Patron. Asking your familiar questions, looking things up, and read-only campaign help stay free on every plan, with fair-use limits in place. Only changes you approve draw from your credits, and approving a whole batch of changes costs a single credit for the turn, not one per action. Bigger jobs, like generating art, draw a little more than a quick one. The pricing page spells out exactly what credits buy, from auto-populating shops and loot to turning messy notes into structured campaign updates.

Paid plans also open up room: Player unlocks unlimited characters and hosted parties, and GM makes shops and loot drops unlimited too. The Free tier stays full-featured but scoped to one character, one hosted party, and three loot drops a month. The old monthly inventory-action limits and the Power Hour countdown are gone, so adding and moving items no longer eats a quota.

Two programs let one person carry the table. All for One: every paid plan gets one token each cycle to hand to a party, and when a party gathers three, its GM plays at GM scale for that party, even on a free plan. One for All: a Patron can sponsor one party so every member, even free players, can draw from the Patron’s credit pool when their familiar takes action there, up to 100 credits a month each. And if you already subscribe, your current price stays the same; legacy members keep their existing rate, and founding-member Patrons keep their locked rate. A limited number of founding spots are still open: 30 percent off every plan, forever, with the code FOUNDER at checkout.

Four systems, sheets that speak each one

ScryRPG now supports four tabletop systems side by side: D&D 5e, Pathfinder 2e, Daggerheart, and Draw Steel. Each speaks its own language for character sheets, currency, and inventory, with marketplace filtering per system. Character sheets now fit the game you are running: the carry-capacity field follows your system, with pounds for D&D 5e and Draw Steel, Bulk for Pathfinder 2e, and no encumbrance tracking for Daggerheart, and the right defaults follow along if you switch systems mid-creation. Sheets across the board also got a clean pass, with editable speed, structured attacks, spellcasting and spell slots, and notes that render markdown.

One honest note: D&D 5e and Pathfinder 2e have the deepest support, Daggerheart runs on the content you and other GMs create rather than an official item library, and Draw Steel is in beta. The Daggerheart support page lays out exactly what that means.

Where this is going

3.0 is the public start line, not the finish. ScryRPG is the place a campaign lives now: party, characters, inventory, shops, lore, and a familiar to do the heavy lifting, on the web and in Discord, across four systems. From here the work is about making each of those deeper and connecting them more tightly to the way your group already plays. More as it ships.

Live Support for Daggerheart

Daggerheart joins D&D 5e, Pathfinder 2e, and Draw Steel as a supported system. The sheet speaks the system: traits instead of ability scores, marked HP instead of a shrinking pool, Stress and Hope tracked side by side, and Domain cards managed as an active loadout with a vault for the rest. Per-class starting Evasion and HP cover all nine SRD classes, and Experiences take the place of a fixed skill list.

One honest note about content: there is no official Daggerheart item catalog under the Darrington Press Community Gaming License, so ScryRPG does not ship one. The item library for Daggerheart is what you and other GMs create, and your familiar can help draft it. The one thing that is seeded is the SRD wealth ladder, and it arrives the way treasure should: as real items in the inventory, priced in gold like everything else.

The new Daggerheart support page lays out the full scope, the license posture, and what your familiar can do for a Daggerheart table.

April 2026

ScryRPG 2.5: Your AI Familiar, Import, Lore, and UI Polish

v2.5
  • New Meet your familiar, ScryRPG's new AI assistant, live on web and Discord, with free read-only help and AI-credit-backed actions when it proposes changes for your approval
  • New Import for text, JSON, ZIP, PDF, and spreadsheet files that turns unstructured campaign material into structured, usable ScryRPG data, with a cost estimate before you commit and marketplace matching so imports don't create duplicate templates (moved from `/ingestion` to `/import`)
  • New Lore graph and lore packs covering eight entity categories (NPC, Location, Faction, Quest, Lore, Handout, Session, Custom), thirteen typed relationships, and GM-only visibility for entries the players shouldn't see yet
  • New Character sheets for D&D 5e, Pathfinder 2e, and Draw Steel, including a shared Notes tab with an AI-familiar category and 5,000-character entries
  • New Party home, party familiar tab, and party notes for shared campaign context, activity, vitals, lore, and a party-scoped familiar conversation everyone at the table can see
  • New `/character` command family on Discord: `create`, `view`, `list`, `switch`, `rename`, and `assign`
  • Improved Redesigned party inventory with a cleaner, faster workflow for managing shared items during play
  • Improved Shops and transactions now support stock chance and smarter change-making that works with whatever currencies you use
  • Fix Fixes for Discord links, OAuth redirects, item images, and player visibility

ScryRPG 2.5 makes ScryRPG feel like a place to actually run your campaign, not just the best place to store your inventory. It introduces your familiar, an AI assistant that actually knows your campaign and can do the work for you, not just answer questions. It also ships an import tool that turns messy campaign material into structured, usable data, a proper lore graph with GM secrets, and character sheets that know which game system your group is playing.

Meet your familiar

Your familiar is ScryRPG’s new AI assistant, making its debut across web and Discord. The important part is not that it can chat. It can actually do work inside your campaign. Tell it “hand out 50gp each” and it previews the change, asks you to confirm, then updates every character’s wallet. Open the widget while looking at your character sheet and ask for advice on your build. Ask for a loot drop appropriate for your party and it factors in the PCs, their levels, their net worth, and what they already have to suggest something that actually fits. All of that sits alongside the rest of what it can do: searching the marketplace, explaining the party situation, managing characters, moving items, running shops, spawning loot, updating notes, and handling the bookkeeping that usually slows a session down, all in plain English.

Questions and read-only help are free: ask questions, get recommendations, explore what a character could do next, none of that costs anything. When your familiar proposes a change and you approve it, that approved change consumes AI credits. You can also name your familiar and choose its personality, so it feels like your table’s own helper rather than a generic chatbot.

Conversations can be personal or party-scoped, so your familiar works either as a private helper or as a shared assistant for the whole table. Every party gets a dedicated familiar tab where the whole group can watch the same conversation, alongside the floating widget available across the app.

Import Turns Notes Into Structured Data

Import is its own major feature in 2.5. Instead of recreating campaign material by hand, you can feed ScryRPG character sheets, messy CSVs, JSON exports, ZIP archives, PDFs, or straight-up text blobs from your 100-page running campaign log. Review what was extracted, edit it, then confirm what should actually be created. The tool has also moved to scryrpg.com/app/import (previously /ingestion).

The real point is that import can take unstructured GM notes and turn them into structured, usable data inside ScryRPG, complete with a relationship graph so you can see how it all fits together. When import uses AI to interpret and structure that material, it consumes AI credits too. Before anything gets charged, import shows a cost estimate of how many AI credits the extraction will use, and lets you back out. Extracted items are also run through marketplace matching, so imports link to existing marketplace templates where possible instead of creating duplicate copies of common gear.

Lore, Characters, and Party Play

Lore is no longer just loose notes. ScryRPG now supports a proper campaign knowledge graph across eight entity categories (NPC, Location, Faction, Quest, Lore, Handout, Session, and Custom), wired together with thirteen typed relationships (located in, member of, allied with, enemy of, quest giver, owns, guards, and the rest). Entities and relationships also have a GM Only visibility flag, so the parts of the world you are not ready to show your players stay hidden from the lore list, search, and your familiar’s answers until you flip them to party-visible. You can manage that lore inside a party, pin important entries to the party home, and save reusable lore as lore packs for future campaigns.

Character sheets now support D&D 5e, Pathfinder 2e, and Draw Steel, so the app is much more aware of the system your group is actually playing. Sheets also have a shared Notes tab for the campaign record: each note is up to 5,000 characters, categorized as General, Session, Backstory, or Familiar (the category your familiar uses when it writes a note for you), and visible to the whole party. On Discord, the new /character command family (create, view, list, switch, rename, assign) mirrors the web character tools. Party home, the party familiar tab, and party notes round this out by keeping shared context in one place instead of scattering it across documents and chat logs.

Redesigned Core Pages

A big part of 2.5 is the day-to-day UI work around the new features. The party inventory page was redesigned to be cleaner, faster, and easier to use during actual play, and the broader party, shop, settings, and creation flows were tightened up across the app. Shops also picked up practical improvements like stock chance and smarter change-making that works with whatever currencies you use, making shops feel more believable and less fiddly to run. On top of that, this release includes fixes for Discord links, OAuth redirects, item images, and player visibility.

Where This Is Going

2.5 turns ScryRPG into the place a campaign actually lives during play: characters, lore, inventory, shops, and a shared assistant all in one workspace. Characters, lore, inventory, and your AI assistant are in one tab, with your familiar sitting there when you want to ask a question or when you want it to handle the tedious part for you.

From here, the work is about connecting that workspace to the rest of your tools and the rest of your group. More on that as it ships.

March 2026

Item Art, Mobile App, and Clearer Product Pages

v2.1
  • New Mobile app: ScryRPG is now installable as a PWA on iOS and Android, with full inventory management from your phone
  • New Hundreds of new item art images across D&D 5e, Pathfinder 2e, and Draw Steel generated with our custom art pipeline
  • Improved Marketplace now filters to items with images by default, with improved recommendation algorithms
  • Improved Product pages now show clearer feature pillars, fresh screenshots, loot distribution, collections, and a GM-focused workflow walkthrough
  • Improved Loot distribution featured prominently with all five methods: need/greed, round robin, random, value-balanced, and free-for-all
  • Improved Plan allowances refreshed: clearer Player and GM boundaries, adjusted party-action/shop allowances, and AI-credit budgeting
  • Fix Collection edit button and Unknown Creator display on shop/loot cards
  • Fix Shared inventory links showing 'Inventory Not Found' due to API response handling
  • Fix Party join URLs now correctly use /app prefix
  • Fix Discord bot: /add 'Create Custom' button failing, buy/sell modifier defaults swapped, quantity update validation
  • Fix Currency items now use tag-only detection, preventing false positives
  • Breaking Removed the 'System Agnostic' / generic game system option. All content is now system-specific (D&D 5e, Pathfinder 2e, or Draw Steel)

Mobile App (PWA)

ScryRPG is now installable on your phone. Visit the web app in your mobile browser and tap “Add to Home Screen” for a native app experience: full inventory management, shop browsing, and loot claiming from anywhere.

Item Art Overhaul

We’ve generated hundreds of new item images using our custom art pipeline, covering weapons, armor, potions, gems, currencies, and more across all three game systems. The marketplace now defaults to showing items with art, making browsing more visual and engaging.

Clearer Product Pages

The product pages now showcase all six core features, including loot distribution and collections, with a GM-focused workflow walkthrough and fresh screenshots from the redesigned app. System pages for D&D 5e, Pathfinder 2e, and Draw Steel now feature hero screenshots of their item databases.

Plan Allowance Refresh

We’ve restructured plan allowances for clearer differentiation. Player now focuses on personal inventory relief and table participation, while GM focuses on running active campaigns with higher party-action and shop allowances. AI-credit budgets now line up more closely with each plan’s intended role.

February 2026

Auto-Populate, Card Showcase, and Party Invites

v2.1
  • New AI-powered Auto-Populate for shops and loot tables: describe a theme and AI curates inventory from the marketplace
  • New Card Showcase for viewing, printing, and exporting item, shop, loot, and character cards
  • New Party invite deep links with QR codes, deferred join for logged-out users, and shareable invite messages
  • New Party block list so GMs can prevent removed players from rejoining
  • New Starter content automatically provisions a demo shop and loot table for new parties
  • Improved Unified Shop and Loot Workspace pages combining editing, inventory, and Auto-Populate into a single view
  • Improved Session timeout extended to 2 hours with a 5-minute warning and Remember Me support
  • Improved Refreshed guides for inventory, shops, collaboration, marketplace, identification, and the Discord bot
  • Fix Starter pack character creation now runs in a single transaction to prevent orphaned data

New tools for building shops, sharing your content, and getting players to the table faster. The headline: Auto-Populate uses AI to search the marketplace and curate inventory for your shops and loot tables.

Auto-Populate Features

Auto-Populate:

Hit the Auto-Populate button on any shop or loot table and describe what you are going for. A desert bazaar with scarce water and overpriced rations. A necromancer’s stash full of cursed trinkets. A dragon’s hoard heavy on gemstones and legendary weapons. AI reads your template’s name, description, tags, and game system, then searches the entire public marketplace to find the best matching items and curates a themed inventory from top-rated existing content, complete with quantities and pricing. This is not generating items from scratch. It is intelligently pulling from the thousands of community-created and system items already on ScryRPG and assembling them into a coherent stock list. Results appear inline as pending entries: review each one, tweak what you want, dismiss what you do not, and confirm the rest. No blank-page problem, no manual searching through the marketplace item by item.

Card Showcase:

View any item, shop, loot table, or character as a printable card. Cards render with stat blocks, art, tags, and descriptions in a format designed for the table. Print full sheets with duplex support, export individual cards as PNG, or share card links with OpenGraph previews for Discord and social media. Access card views from any detail page or batch-print entire collections.

Party Invite Links:

Share your party with a link. Every party now has a deep link (/join/ABC123) that works for anyone. If the recipient is not logged in, the join saves automatically and completes after they sign up or log in. The new Invite Hub generates QR codes and pre-formatted messages for Discord and text. GMs can also block removed players from rejoining via the new block list on the Members page.

Starter Content:

New parties automatically get a demo shop and loot table deployed on creation, stocked with items appropriate to the party’s game system. New GMs have something to explore immediately instead of starting from an empty party. Starter content respects subscription limits and skips gracefully if limits are reached.

Workflow Improvements

Shop and Loot Workspaces:

The separate Edit and Inventory pages for shops and loot tables have been merged into unified Workspace pages. Edit metadata in the sidebar, manage inventory in the main panel, and trigger Auto-Populate, all without leaving the page. Fields auto-save individually with visual status indicators so you always know what has been saved.

Session Management:

Session timeout extended from 30 minutes to 2 hours. A toast warns you 5 minutes before expiry. A new Remember Me option on login skips the timeout entirely. The timer pauses when you switch tabs and catches up when you return.

Guides:

Guides for inventory, shops, collaboration, marketplace, and the Discord bot have been rewritten to match ScryRPG as it works today. A new Item Identification guide covers the full mystery item workflow from spawning mystery items to the Scrying Reveal.

The Redesign: Introducing Arcane Modern

v2.0
  • New Arcane Modern: a complete visual overhaul with glassmorphism, aurora accents, smooth animations, and light/dark modes
  • New Five loot distribution methods including Need/Greed/Pass, Round Robin, Value Balanced, Random, and free-form claiming
  • New The Scrying Reveal, a cinematic animation for identifying mystery items
  • New AI content provenance tracking and filtering across the entire marketplace
  • New Fully public marketplace access for all publicly shared content, no account required
  • New CSV export for all character and party inventories
  • New Transaction histories with searchable, filterable audit trails
  • New Mystery item spawn wizard for GMs with a dedicated 3-step creation flow
  • New Guided onboarding wizard for new users
  • New Full item identification system with reveal scope, approval flow, and dramatic reveals
  • New Party announcements with animated real-time modals for shop and loot reveals
  • New Token-based inventory sharing for read-only public links
  • New AI Workshop for natural language item generation with preview before save
  • New Command palette for quick keyboard navigation
  • Improved Completely redesigned character and party inventory interfaces with better flows and smoother transitions
  • Improved Redesigned shop interface with easier transactions, hero banners, and activity tabs
  • Improved Improved drag-and-drop collaborative party inventory with real-time WebSocket sync
  • Improved Redesigned marketplace discovery with trending items, community picks, and creator spotlights
  • Improved Improved notifications with filtering, unread tracking, and digest preferences
  • Improved Improved collections for sharing, saving, and categorizing any content
  • Improved Enhanced image upload and AI art generation on all template types
  • Improved Improved creator profiles, GM dashboard, forking UI, and ratings display

ScryRPG 2.0 is here!

Every page, every flow, every pixel has been rebuilt from the ground up. We call it Arcane Modern: a glassmorphism design language with aurora accents, smooth animations, and glass panels that feel like looking through a magical crystal ball. Available in dark and light modes. This is what Scrying should feel like.

The entire frontend has been rewritten with a modern stack: React 19, TypeScript, Tailwind v4, and Framer Motion. Pages lazy-load. Forms validate instantly. Everything is faster, smoother, and more responsive than before.

Here is what is new and what got better.

Redesign Features

Loot Distribution:

GMs now have five ways to distribute loot. Need/Greed/Pass lets players vote on drops. Round Robin takes turns fairly. Value Balanced splits treasure evenly by worth. Random lets the dice decide. Or stick with free-form claiming and let your players sort it out. You choose the method that fits your table.

The Scrying Reveal:

Mystery items now have a proper reveal ceremony. When a GM identifies an item, the Scrying Reveal plays a cinematic animation: arcane circles, particle effects, mist, and a dramatic card flip. It turns a simple mechanic into a moment your players will remember.

AI Content Provenance:

Every piece of content on ScryRPG now tracks whether it was created by a human, generated by AI, or provided by the system. Users can choose how they want to interact with AI content: see everything, hide AI art but keep AI-generated items, or filter out all AI content entirely. The preference applies across the entire marketplace.

Fully Public Marketplace:

All publicly shared content is now browsable without an account. Items, shops, loot tables, collections, and creator profiles are all accessible to anyone. Good for sharing your creations with your table, good for new users who want to see what ScryRPG offers before signing up.

CSV Export:

Export any character or party inventory to CSV. Whether you need a backup, want to print a reference sheet, or just want your data in a spreadsheet, it is one click away.

Transaction Histories:

Every item transfer, shop purchase, loot roll, and currency exchange is now tracked in a searchable, filterable audit trail. Never wonder where that Bag of Holding went. Supports infinite scroll and CSV export.

Mystery Item Spawn Wizard:

GMs get a dedicated 3-step wizard for creating mystery items: pick a template, set the fake name and description, and choose the reveal scope. A proper flow instead of the old dialog.

Identification System:

The full lifecycle for mystery items. Mark items as unidentified, set reveal scope (owner only, party, or auto), request identification, approve or reject requests, and trigger the dramatic Scrying Reveal. The system tracks the entire chain from mystery to discovery.

Onboarding Wizard:

New users are greeted with a 4-step guided setup: pick your role (player or GM), choose your game system, optionally create a starter character, then join or create a party. Skip it if you already know what you are doing.

Party Announcements:

When GMs reveal shops or loot to the party, animated modals fire in real-time for every online member. Gold for shops, cyan for loot. They queue up if multiple reveals happen at once and auto-dismiss after 15 seconds.

Inventory Sharing:

Generate a token-based link to share any character inventory as a read-only public page. No account needed to view. Great for sharing builds or showing off your loot.

AI Workshop:

A dedicated page for generating items from natural language descriptions. Describe what you want, preview the result, and save it to your library. Usage meters show how many generations you have left on your plan.

Command Palette:

Press a keyboard shortcut to open a command palette for quick navigation anywhere in the app. Jump to any page, search for content, or trigger common actions without touching the mouse.

Redesign Improvements

Character and Party Inventory:

The inventory interfaces have been completely redesigned. Better layout, smoother transitions, easier collaboration. GMs see every member’s containers at a glance. Players see their own gear plus shared party storage. Drag-and-drop transfers sync in real-time over WebSocket.

Shops:

The shop interface has been rebuilt with hero banners, management tabs, and a cleaner transaction flow. Buying and selling is faster. Deploying shops from the marketplace now lets you customize names and pricing on the fly.

Marketplace and Discovery:

The new Discover page surfaces trending items, community picks, top creators, and featured collections without requiring you to know what you are searching for. Filtering is faster and more flexible across all content types.

Collections:

Collections now support sharing, saving, and categorizing any type of content: items, shops, loot tables, or a mix. The creation and editing flows are smoother, with game system selectors and better organization tools.

Notifications:

The notification center now has proper filtering, unread tracking, pagination, and digest preferences. No more wondering if something happened in your party while you were away.

Image Upload and AI Art:

Template creators can upload custom images or generate AI art from any creation form. Human and AI art slots are tracked independently. Upload your own art later and it replaces the AI version cleanly.

And more:

  • Improved creator profiles with better stats and content showcases
  • Redesigned GM dashboard with deployment overview and party metrics
  • Better forking UI with clearer attribution
  • Improved ratings display across the marketplace
  • Plan comparison page with full feature matrix and monthly/annual billing toggle
  • Responsive sidebar with mobile bottom tab bar
  • Framer Motion animations on cards, panels, and page transitions
  • Light mode and dark mode with a theming system built for future custom themes
  • Party home page with quick stats, online members, activity feed, and deployed content

January 2026

Discord Bot Overhaul, Content Hub, and User Profiles

v1.5

Major updates to the Discord bot, new content sharing tools, and a documentation hub.

Discord Bot Overhaul:

Rebuilt command structure with clearer workflows, better embeds, and new GM tools. Key improvements:

  • Redesigned /inventory with container navigation and inline actions
  • New /shop and /loot flows with visibility controls for GMs
  • /party info now includes encumbrance configuration and threshold settings
  • /show commands for sharing inventory, characters, and items publicly in channels
  • Improved help system with topic-based guides (/help topic:gm-setup)
  • Better error messages and onboarding for new users

User Profiles:

Each user now has a profile page showing their created items, shops, and loot tables. Browse other creators’ work and find content for your campaigns.

Template Forking:

See something you like? Fork it. Forked templates track attribution back to the original creator, so good work gets credit.

Documentation:

New docs site with guides for the major features:

December 2025

Pathfinder 2e and Draw Steel

v1.4
  • New Pathfinder 2e support with native Bulk encumbrance system
  • New 5,600+ Pathfinder 2e items from ORC-licensed sources
  • New Draw Steel support with 119 items from MCDM
  • New Game system filtering in marketplace and item browser
  • New Premade shops and loot tables for PF2e and Draw Steel
  • Improved Light item aggregation (10L = 1 Bulk)
  • Improved Extradimensional containers with bulk negation

ScryRPG now supports more than D&D 5e.

Pathfinder 2e:

  • Native Bulk tracking - not a conversion, actual Bulk
  • Light items aggregate correctly (10L = 1 Bulk)
  • 5,600+ items from ORC-licensed sources
  • Extradimensional containers with bulk negation
  • Premade shops and loot tables

Draw Steel:

  • 119 items from MCDM’s published content
  • Premade shops and loot tables
  • Encumbrance is optional (the game abstracts it, so we do too)

Items, shops, and loot tables can now be filtered by game system throughout the app.

November 2025

Marketplace

v1.3
  • New Collections for organizing saved items, shops, and loot tables
  • New User ratings on marketplace content
  • New Quality scoring algorithm for surfacing good content
  • New Redesigned marketplace with filterable card grid
  • New Official badge for system-created content (SRD items, premade shops)
  • Improved Improved search and filtering across all content types
  • Improved Clickable cards throughout the app

A proper marketplace for discovering and organizing community content.

Collections:

Save items, shops, and loot tables into collections. Keep your favorites organized, build themed sets, or curate content for specific campaigns.

Ratings & Quality:

Rate content you’ve used. A quality scoring algorithm combines ratings, usage data, and other signals to surface the good stuff - not just the popular stuff.

Discovery:

Redesigned browse experience with filters for game system, tags, rarity, and more. System-created content (SRD items, premade shops) gets an “Official” badge so you know what you’re getting.

October 2025

Early Subscription Setup

v1.2
  • New Account tiers for adventurers, players, GMs, and party patrons
  • New Grace handling for groups that hit limits during active sessions
  • New Party-wide support rules for groups covered by paid members
  • New Patron sponsorship for entire parties
  • Improved Monthly and annual billing options

An early subscription structure for different levels of use.

Current plan names, allowances, and sponsorship behavior live in the Subscription Guide.

Tiers:

  • Adventurer / Free: enough room to try the core party workflow
  • Player: expanded personal inventory and table participation
  • GM: higher allowances for running parties, shops, and loot
  • Patron: party sponsorship for groups that want one person to cover the table

The details that matter:

  • Session-aware limits are designed to avoid interrupting active play.
  • Party sponsorship keeps group access understandable when one member covers the table.

Pricing details

August 2025

Discord Bot

v1.1
  • New Discord bot for managing inventory directly from your server
  • New Slash commands for core actions (/inventory, /give, /take, /transfer)
  • New Party creation and management from Discord
  • New Account linking between Discord and web
  • New Rich embeds showing item details, inventory status, and encumbrance
  • Improved Real-time sync between Discord and web app

Full inventory management without leaving Discord.

Commands:

  • /party create - Create a new party
  • /inventory - View character or party inventory
  • /give, /take, /transfer - Move items between characters
  • /shop, /loot - Browse and roll on tables

Everything syncs with the web app in real-time. GMs can use the full interface while players stick to Discord - whatever works for your table.

Setup guide

July 2025

ScryRPG Launch

v1.0
  • New Party-based inventory management with real-time collaboration
  • New Character creation with customizable encumbrance (weight, slots, or both)
  • New Item template library with 800+ D&D 5e SRD items
  • New Container system for organizing gear (backpacks, pouches, bags of holding)
  • New Drag-and-drop item transfers between party members
  • New Shop templates for creating reusable merchant inventories
  • New Loot tables with weighted random generation

ScryRPG is live.

What’s here:

  • Parties: Create a party and invite players. Everyone sees inventory changes as they happen.
  • Characters: Track individual inventories with weight and/or slot-based encumbrance.
  • Items: 800+ D&D 5e SRD items included, plus tools to create your own.
  • Containers: Nested storage with capacity limits - backpacks, bags of holding, the works.
  • Shops & Loot: Reusable merchant inventories and weighted loot tables for your campaigns.

No more “who has the rope?”

Have feedback?

Tell us what would make your campaign easier to run, prep, and remember.