Changelog

What's new in ScryMarket

Legend: New New features Improved Improvements Fix Bug fixes Breaking Breaking changes

April 2026

ScryMarket 2.5: Scrybe, Import, Lore, and UI Polish

v2.5
  • New Meet Scrybe — ScryMarket's new AI assistant, live on web and Discord, with free read-only help and AI-request-powered actions when Scrybe actually does work
  • New Import for text, JSON, ZIP, PDF, and spreadsheet files that turns unstructured campaign material into structured, usable ScryMarket data, with a cost estimate before you commit and marketplace matching so imports don't create duplicate templates (moved from `/ingestion` to `/import`)
  • New Lore graph and lore packs covering eight entity categories (NPC, Location, Faction, Quest, Lore, Handout, Session, Custom), thirteen typed relationships, and GM-only visibility for entries the players shouldn't see yet
  • New Character sheets for D&D 5e, Pathfinder 2e, and Draw Steel, including a shared Notes tab with a Scrybe-tagged category and 5,000-character entries
  • New Party home, Party Scrybe tab, and party notes for shared campaign context, activity, vitals, lore, and a party-scoped Scrybe conversation everyone at the table can see
  • New `/character` command family on Discord — `create`, `view`, `list`, `switch`, `rename`, and `assign`
  • Improved Redesigned party inventory with a cleaner, faster workflow for managing shared items during play
  • Improved Shops and transactions now support stock chance and smarter change-making that works with whatever currencies you use
  • Fix Fixes for Discord links, OAuth redirects, item images, and player visibility

ScryMarket 2.5 is the release where ScryMarket should feel like a place to actually run your campaign, not just the best place to store your inventory. It introduces Scrybe, an AI assistant that actually knows your campaign and can do the work for you — not just answer questions. It also ships an import tool that turns messy campaign material into structured, usable data, a proper lore graph with GM secrets, and character sheets that know which game system your group is playing.

Meet Scrybe

Scrybe is ScryMarket’s new AI assistant, making its debut across web and Discord. The important part is not that Scrybe can chat — it can actually do work inside your campaign. Tell Scrybe “hand out 50gp each” and it previews the change, asks you to confirm, then updates every character’s wallet. Open the widget while looking at your character sheet and ask for advice on your build. Ask for a loot drop appropriate for your party and Scrybe factors in the PCs, their levels, their net worth, and what they already have to suggest something that actually fits. All of that sits alongside the rest of what Scrybe can do — searching the marketplace, explaining party state, managing characters, moving items, running shops, spawning loot, updating notes, and handling the bookkeeping that usually slows a session down, all in plain English.

Scrybe supports two modes: Advice Mode and Action Mode. Anything that is not an action is free — ask questions, get recommendations, explore what a character could do next, none of that costs anything. When Scrybe actually takes an action for you inside the app, that consumes AI requests. The distinction matters, because Scrybe is meant to be more than a chatbot. It is an assistant that can either advise you for free or spend AI requests to do real work.

Conversations can be personal or party-scoped, so Scrybe works either as a private helper or as a shared assistant for the whole table. Every party gets a dedicated Scrybe tab where the whole group can watch the same conversation, alongside the floating widget available across the app.

Import Turns Notes Into Structured Data

Import is its own major feature in 2.5. Instead of recreating campaign material by hand, you can feed ScryMarket character sheets, messy CSVs, JSON exports, ZIP archives, PDFs, or straight-up text blobs from your 100-page running campaign log. Review what was extracted, edit it, then confirm what should actually be created. The tool has also moved to scrymarket.com/import (previously /ingestion).

The real point is that import can take unstructured GM notes and turn them into structured, usable data inside ScryMarket — complete with a relationship graph so you can see how it all fits together. When import uses AI to interpret and structure that material, it consumes AI requests too — so before anything gets charged, import shows a cost estimate of how many AI requests the extraction will use, and lets you back out. Extracted items are also run through marketplace matching, so imports link to existing marketplace templates where possible instead of creating duplicate copies of common gear.

Lore, Characters, and Party Play

Lore is no longer just loose notes. ScryMarket now supports a proper campaign knowledge graph across eight entity categories — NPC, Location, Faction, Quest, Lore, Handout, Session, and Custom — wired together with thirteen typed relationships (located in, member of, allied with, enemy of, quest giver, owns, guards, and the rest). Entities and relationships also have a GM Only visibility flag, so the parts of the world you are not ready to show your players stay hidden from the lore list, search, and Scrybe’s answers until you flip them to party-visible. You can manage that lore inside a party, pin important entries to the party home, and save reusable lore as lore packs for future campaigns.

Character sheets now support D&D 5e, Pathfinder 2e, and Draw Steel, so the app is much more aware of the system your group is actually playing. Sheets also have a shared Notes tab for the campaign record — each note is up to 5,000 characters, categorized as General, Session, Backstory, or Scrybe (the tag the assistant uses when it writes a note for you), and visible to the whole party. On Discord, the new /character command family (create, view, list, switch, rename, assign) mirrors the web character tools. Party home, the party Scrybe tab, and party notes round this out by keeping shared context in one place instead of scattering it across documents and chat logs.

Redesigned Core Pages

A big part of 2.5 is the day-to-day UI work around the new features. The party inventory page was redesigned to be cleaner, faster, and easier to use during actual play, and the broader party, shop, settings, and creation flows were tightened up across the app. Shops also picked up practical improvements like stock chance and smarter change-making that works with whatever currencies you use — making shops feel more believable and less fiddly to run. On top of that, this release includes fixes for Discord links, OAuth redirects, item images, and player visibility.

Where This Is Going

2.5 turns ScryMarket into the place a campaign actually lives during play — characters, lore, inventory, shops, and a shared assistant all in one workspace. Everything you need at the table is in one tab, with Scrybe sitting there when you want to ask a question or when you want it to handle the tedious part for you.

From here, the work is about connecting that workspace to the rest of your tools and the rest of your group. More on that as it ships.

March 2026

Item Art, Mobile App, and Landing Page Refresh

v2.1
  • New Mobile app: ScryMarket is now installable as a PWA on iOS and Android — full inventory management from your phone
  • New Hundreds of new item art images across D&D 5e, Pathfinder 2e, and Draw Steel generated with our custom art pipeline
  • Improved Marketplace now filters to items with images by default, with improved recommendation algorithms
  • Improved Landing page refresh: new screenshots from the v2 frontend, reworked homepage with 6 feature pillars (loot distribution and collections added), GM-focused 'How It Works' walkthrough, and updated copy across all pages
  • Improved Loot distribution featured prominently with all five methods: need/greed, round robin, random, value-balanced, and free-for-all
  • Improved Subscription tiers rebalanced: clearer differentiation between Player and GM tiers, with adjusted party action limits, shop allowances, and AI generation quotas
  • Fix Collection edit button and Unknown Creator display on shop/loot cards
  • Fix Shared inventory links showing 'Inventory Not Found' due to API response handling
  • Fix Party join URLs now correctly use /app prefix
  • Fix Discord bot: /add 'Create Custom' button failing, buy/sell modifier defaults swapped, quantity update validation
  • Fix Currency items now use tag-only detection, preventing false positives
  • Breaking Removed the 'System Agnostic' / generic game system option — all content is now system-specific (D&D 5e, Pathfinder 2e, or Draw Steel)

Mobile App (PWA)

ScryMarket is now installable on your phone. Visit the web app in your mobile browser and tap “Add to Home Screen” for a native app experience — full inventory management, shop browsing, and loot claiming from anywhere.

Item Art Overhaul

We’ve generated hundreds of new item images using our custom art pipeline, covering weapons, armor, potions, gems, currencies, and more across all three game systems. The marketplace now defaults to showing items with art, making browsing more visual and engaging.

Landing Page Refresh

The homepage now showcases all six core features — including loot distribution and collections — with a GM-focused “How It Works” walkthrough and fresh screenshots from the redesigned frontend. All system pages (D&D 5e, Pathfinder 2e, Draw Steel) now feature hero screenshots of their item databases.

Subscription Tier Rebalancing

We’ve restructured tier limits for clearer differentiation. Player tier now focuses on personal inventory relief with 100 party actions/month and 2 concurrent shops, while GM tier remains the unlimited powerhouse for running games. AI generation limits have been refined across all tiers to better match each tier’s intended use cases.

February 2026

Auto-Populate, Card Showcase, and Party Invites

v2.1
  • New AI-powered Auto-Populate for shops and loot tables — describe a theme and AI curates inventory from the marketplace
  • New Card Showcase for viewing, printing, and exporting item, shop, loot, and character cards
  • New Party invite deep links with QR codes, deferred join for logged-out users, and shareable invite messages
  • New Party block list so GMs can prevent removed players from rejoining
  • New Starter content automatically provisions a demo shop and loot table for new parties
  • Improved Unified Shop and Loot Workspace pages combining editing, inventory, and Auto-Populate into a single view
  • Improved Session timeout extended to 2 hours with a 5-minute warning and Remember Me support
  • Improved Comprehensive documentation refresh across all user-facing guides
  • Fix Starter pack character creation now runs in a single transaction to prevent orphaned data

New tools for building shops, sharing your content, and getting players to the table faster. The headline: Auto-Populate uses AI to search the marketplace and curate inventory for your shops and loot tables.

New Features

Auto-Populate:

Hit the Auto-Populate button on any shop or loot table and describe what you are going for. A desert bazaar with scarce water and overpriced rations. A necromancer’s stash full of cursed trinkets. A dragon’s hoard heavy on gemstones and legendary weapons. AI reads your template’s name, description, tags, and game system, then searches the entire public marketplace to find the best matching items and curates a themed inventory from top-rated existing content — complete with quantities and pricing. This is not generating items from scratch. It is intelligently pulling from the thousands of community-created and system items already on ScryMarket and assembling them into a coherent stock list. Results appear inline as pending entries — review each one, tweak what you want, dismiss what you do not, and confirm the rest. No blank-page problem, no manual searching through the marketplace item by item.

Card Showcase:

View any item, shop, loot table, or character as a printable card. Cards render with stat blocks, art, tags, and descriptions in a format designed for the table. Print full sheets with duplex support, export individual cards as PNG, or share card links with OpenGraph previews for Discord and social media. Access card views from any detail page or batch-print entire collections.

Party Invite Links:

Share your party with a link. Every party now has a deep link (/join/ABC123) that works for anyone. If the recipient is not logged in, the join saves automatically and completes after they sign up or log in. The new Invite Hub generates QR codes and pre-formatted messages for Discord and text. GMs can also block removed players from rejoining via the new block list on the Members page.

Starter Content:

New parties automatically get a demo shop and loot table deployed on creation, stocked with items appropriate to the party’s game system. New GMs have something to explore immediately instead of starting from an empty party. Starter content respects subscription limits and skips gracefully if limits are reached.

What Got Better

Shop and Loot Workspaces:

The separate Edit and Inventory pages for shops and loot tables have been merged into unified Workspace pages. Edit metadata in the sidebar, manage inventory in the main panel, and trigger Auto-Populate — all without leaving the page. Fields auto-save individually with visual status indicators so you always know what has been saved.

Session Management:

Session timeout extended from 30 minutes to 2 hours. A toast warns you 5 minutes before expiry. A new Remember Me option on login skips the timeout entirely. The timer pauses when you switch tabs and catches up when you return.

Documentation:

The user-facing guides for inventory, shops, collaboration, marketplace, and the Discord bot have all been rewritten to match the current product. A new Item Identification guide covers the full mystery item workflow from spawning mystery items to the Scrying Reveal.

The Redesign: Introducing Arcane Modern

v2.0
  • New Arcane Modern: a complete visual overhaul with glassmorphism, aurora accents, smooth animations, and light/dark modes
  • New Five loot distribution methods including Need/Greed/Pass, Round Robin, Value Balanced, Random, and free-form claiming
  • New The Scrying Reveal, a cinematic animation for identifying mystery items
  • New AI content provenance tracking and filtering across the entire marketplace
  • New Fully public marketplace access for all publicly shared content, no account required
  • New CSV export for all character and party inventories
  • New Transaction histories with searchable, filterable audit trails
  • New Mystery item spawn wizard for GMs with a dedicated 3-step creation flow
  • New Guided onboarding wizard for new users
  • New Full item identification system with reveal scope, approval flow, and dramatic reveals
  • New Party announcements with animated real-time modals for shop and loot reveals
  • New Token-based inventory sharing for read-only public links
  • New AI Workshop for natural language item generation with preview before save
  • New Command palette for quick keyboard navigation
  • Improved Completely redesigned character and party inventory interfaces with better flows and smoother transitions
  • Improved Redesigned shop interface with easier transactions, hero banners, and activity tabs
  • Improved Improved drag-and-drop collaborative party inventory with real-time WebSocket sync
  • Improved Redesigned marketplace discovery with trending items, community picks, and creator spotlights
  • Improved Improved notifications with filtering, unread tracking, and digest preferences
  • Improved Improved collections for sharing, saving, and categorizing any content
  • Improved Enhanced image upload and AI art generation on all template types
  • Improved Improved creator profiles, GM dashboard, forking UI, and ratings display

ScryMarket 2.0 is here!

Every page, every flow, every pixel has been rebuilt from the ground up. We call it Arcane Modern: a glassmorphism design language with aurora accents, smooth animations, and glass panels that feel like looking through a magical crystal ball. Available in dark and light modes. This is what Scrying should feel like.

The entire frontend has been rewritten with a modern stack: React 19, TypeScript, Tailwind v4, and Framer Motion. Pages lazy-load. Forms validate instantly. Everything is faster, smoother, and more responsive than before.

Here is what is new and what got better.

New Features

Loot Distribution:

GMs now have five ways to distribute loot. Need/Greed/Pass lets players vote on drops. Round Robin takes turns fairly. Value Balanced splits treasure evenly by worth. Random lets the dice decide. Or stick with free-form claiming and let your players sort it out. You choose the method that fits your table.

The Scrying Reveal:

Mystery items now have a proper reveal ceremony. When a GM identifies an item, the Scrying Reveal plays a cinematic animation: arcane circles, particle effects, mist, and a dramatic card flip. It turns a simple mechanic into a moment your players will remember.

AI Content Provenance:

Every piece of content on ScryMarket now tracks whether it was created by a human, generated by AI, or provided by the system. Users can choose how they want to interact with AI content: see everything, hide AI art but keep AI-generated items, or filter out all AI content entirely. The preference applies across the entire marketplace.

Fully Public Marketplace:

All publicly shared content is now browsable without an account. Items, shops, loot tables, collections, and creator profiles are all accessible to anyone. Good for sharing your creations with your table, good for new users who want to see what ScryMarket offers before signing up.

CSV Export:

Export any character or party inventory to CSV. Whether you need a backup, want to print a reference sheet, or just want your data in a spreadsheet, it is one click away.

Transaction Histories:

Every item transfer, shop purchase, loot roll, and currency exchange is now tracked in a searchable, filterable audit trail. Never wonder where that Bag of Holding went. Supports infinite scroll and CSV export.

Mystery Item Spawn Wizard:

GMs get a dedicated 3-step wizard for creating mystery items: pick a template, set the fake name and description, and choose the reveal scope. A proper flow instead of the old dialog.

Identification System:

The full lifecycle for mystery items. Mark items as unidentified, set reveal scope (owner only, party, or auto), request identification, approve or reject requests, and trigger the dramatic Scrying Reveal. The system tracks the entire chain from mystery to discovery.

Onboarding Wizard:

New users are greeted with a 4-step guided setup: pick your role (player or GM), choose your game system, optionally create a starter character, then join or create a party. Skip it if you already know what you are doing.

Party Announcements:

When GMs reveal shops or loot to the party, animated modals fire in real-time for every online member. Gold for shops, cyan for loot. They queue up if multiple reveals happen at once and auto-dismiss after 15 seconds.

Inventory Sharing:

Generate a token-based link to share any character inventory as a read-only public page. No account needed to view. Great for sharing builds or showing off your loot.

AI Workshop:

A dedicated page for generating items from natural language descriptions. Describe what you want, preview the result, and save it to your library. Usage meters show how many generations you have left on your plan.

Command Palette:

Press a keyboard shortcut to open a command palette for quick navigation anywhere in the app. Jump to any page, search for content, or trigger common actions without touching the mouse.

What Got Better

Character and Party Inventory:

The inventory interfaces have been completely redesigned. Better layout, smoother transitions, easier collaboration. GMs see every member’s containers at a glance. Players see their own gear plus shared party storage. Drag-and-drop transfers sync in real-time over WebSocket.

Shops:

The shop interface has been rebuilt with hero banners, management tabs, and a cleaner transaction flow. Buying and selling is faster. Deploying shops from the marketplace now lets you customize names and pricing on the fly.

Marketplace and Discovery:

The new Discover page surfaces trending items, community picks, top creators, and featured collections without requiring you to know what you are searching for. Filtering is faster and more flexible across all content types.

Collections:

Collections now support sharing, saving, and categorizing any type of content: items, shops, loot tables, or a mix. The creation and editing flows are smoother, with game system selectors and better organization tools.

Notifications:

The notification center now has proper filtering, unread tracking, pagination, and digest preferences. No more wondering if something happened in your party while you were away.

Image Upload and AI Art:

Template creators can upload custom images or generate AI art from any creation form. Human and AI art slots are tracked independently. Upload your own art later and it replaces the AI version cleanly.

And more:

  • Improved creator profiles with better stats and content showcases
  • Redesigned GM dashboard with deployment overview and party metrics
  • Better forking UI with clearer attribution
  • Improved ratings display across the marketplace
  • Plan comparison page with full feature matrix and monthly/annual billing toggle
  • Responsive sidebar with mobile bottom tab bar
  • Framer Motion animations on cards, panels, and page transitions
  • Light mode and dark mode with a theming system built for future custom themes
  • Party home page with quick stats, online members, activity feed, and deployed content

January 2026

Discord Bot Overhaul, Content Hub, and User Profiles

v1.5

Major updates to the Discord bot, new content sharing tools, and a documentation hub.

Discord Bot Overhaul:

Rebuilt command structure with clearer workflows, better embeds, and new GM tools. Key improvements:

  • Redesigned /inventory with container navigation and inline actions
  • New /shop and /loot flows with visibility controls for GMs
  • /party info now includes encumbrance configuration and threshold settings
  • /show commands for sharing inventory, characters, and items publicly in channels
  • Improved help system with topic-based guides (/help topic:gm-setup)
  • Better error messages and onboarding for new users

User Profiles:

Each user now has a profile page showing their created items, shops, and loot tables. Browse other creators’ work and find content for your campaigns.

Template Forking:

See something you like? Fork it. Forked templates track attribution back to the original creator, so good work gets credit.

Documentation:

New docs site with guides for the major features:

December 2025

Pathfinder 2e and Draw Steel

v1.4
  • New Pathfinder 2e support with native Bulk encumbrance system
  • New 5,600+ Pathfinder 2e items from ORC-licensed sources
  • New Draw Steel support with 119 items from MCDM
  • New Game system filtering in marketplace and item browser
  • New Premade shops and loot tables for PF2e and Draw Steel
  • Improved Light item aggregation (10L = 1 Bulk)
  • Improved Extradimensional containers with bulk negation

ScryMarket now supports more than D&D 5e.

Pathfinder 2e:

  • Native Bulk tracking - not a conversion, actual Bulk
  • Light items aggregate correctly (10L = 1 Bulk)
  • 5,600+ items from ORC-licensed sources
  • Extradimensional containers with bulk negation
  • Premade shops and loot tables

Draw Steel:

  • 119 items from MCDM’s published content
  • Premade shops and loot tables
  • Encumbrance is optional (the game abstracts it, so we do too)

Items, shops, and loot tables can now be filtered by game system throughout the app.

November 2025

Marketplace

v1.3
  • New Collections for organizing saved items, shops, and loot tables
  • New User ratings on marketplace content
  • New Quality scoring algorithm for surfacing good content
  • New Redesigned marketplace with filterable card grid
  • New Official badge for system-created content (SRD items, premade shops)
  • Improved Improved search and filtering across all content types
  • Improved Clickable cards throughout the app

A proper marketplace for discovering and organizing community content.

Collections:

Save items, shops, and loot tables into collections. Keep your favorites organized, build themed sets, or curate content for specific campaigns.

Ratings & Quality:

Rate content you’ve used. A quality scoring algorithm combines ratings, usage data, and other signals to surface the good stuff - not just the popular stuff.

Discovery:

Redesigned browse experience with filters for game system, tags, rarity, and more. System-created content (SRD items, premade shops) gets an “Official” badge so you know what you’re getting.

October 2025

Subscription System

v1.2
  • New Four subscription tiers (Free, Player, GM, Patron)
  • New Power Hour - 60-minute grace period when hitting limits mid-session
  • New Round Table - unlimited party actions for free GMs when all players are subscribed
  • New Patron sponsorship for entire parties
  • Improved Monthly and annual billing options

Subscription tiers for different levels of use.

Tiers:

  • Free: Limited personal and party actions per month - enough to try everything
  • Player: Unlimited personal inventory management
  • GM: Unlimited personal and party management
  • Patron: Everything unlimited, plus you can sponsor your whole party

The details that matter:

  • Power Hour: Hit your limit mid-session? You get 60 minutes to wrap up.
  • Round Table: Free GMs with fully-subscribed parties get unlimited party actions.

Pricing details

August 2025

Discord Bot

v1.1
  • New Discord bot for managing inventory directly from your server
  • New Slash commands for core actions (/inventory, /give, /take, /transfer)
  • New Party creation and management from Discord
  • New Account linking between Discord and web
  • New Rich embeds showing item details, inventory status, and encumbrance
  • Improved Real-time sync between Discord and web app

Full inventory management without leaving Discord.

Commands:

  • /party create - Create a new party
  • /inventory - View character or party inventory
  • /give, /take, /transfer - Move items between characters
  • /shop, /loot - Browse and roll on tables

Everything syncs with the web app in real-time. GMs can use the full interface while players stick to Discord - whatever works for your table.

Setup guide

July 2025

ScryMarket Launch

v1.0
  • New Party-based inventory management with real-time collaboration
  • New Character creation with customizable encumbrance (weight, slots, or both)
  • New Item template library with 800+ D&D 5e SRD items
  • New Container system for organizing gear (backpacks, pouches, bags of holding)
  • New Drag-and-drop item transfers between party members
  • New Shop templates for creating reusable merchant inventories
  • New Loot tables with weighted random generation

ScryMarket is live.

What’s here:

  • Parties: Create a party and invite players. Everyone sees inventory changes as they happen.
  • Characters: Track individual inventories with weight and/or slot-based encumbrance.
  • Items: 800+ D&D 5e SRD items included, plus tools to create your own.
  • Containers: Nested storage with capacity limits - backpacks, bags of holding, the works.
  • Shops & Loot: Reusable merchant inventories and weighted loot tables for your campaigns.

No more “who has the rope?”

Have Feedback?

We'd love to hear what features you'd like to see next!