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Posts tagged #game-design

How tabletop systems actually shape play at the table. Encumbrance, economy, loot pacing, and the small design choices that change how a session feels.

6 posts found

Your Players Have Too Much Gold
· 10 min read

Your Players Have Too Much Gold

Your TTRPG economy is running on one person's effort: yours. Gold sinks won't fix that. Tradeoffs will. Here's how to build an economy that works for you.

You Don't Have to Grow Your Own Tomatoes
· 7 min read

You Don't Have to Grow Your Own Tomatoes

The myth of the wholly original GM is holding you back. Great GMs curate, adapt, and combine. The creativity is in the selection, not the raw materials.