← Back to all posts

Posts tagged #gm-tools

Practical tools and workflows for running a tabletop campaign. Prep, table management, loot, shops, and the systems that keep a long game organized.

14 posts found

D&D Session Notes That Help Next Week
· 17 min read D&D 5e

D&D Session Notes That Help Next Week

A practical template for promises, clues, NPCs, loot, unresolved threads, and prep reminders your future self will need.

The Campaign Was Always the Category
· 10 min read

The Campaign Was Always the Category

Inventory was the starting point: ScryRPG's larger promise is a campaign workspace where lore, characters, your familiar, and table state connect.

Your Players Have Too Much Gold
· 10 min read

Your Players Have Too Much Gold

Your TTRPG economy is running on one person's effort: yours. Gold sinks won't fix that. Tradeoffs will. Here's how to build an economy that works for you.

Stop Using Spreadsheets for Swords
· 10 min read

Stop Using Spreadsheets for Swords

TTRPG inventory is broken. The fix isn't just better tracking. It's recognizing that inventory can be a place where stories happen.

D&D Shop Ideas: 8 Ready Examples
· 17 min read D&D 5e

D&D Shop Ideas: 8 Ready Examples

Complete inventories with items, prices, shopkeepers, and mystery goods you can drop into any D&D session.

You Don't Have to Grow Your Own Tomatoes
· 7 min read

You Don't Have to Grow Your Own Tomatoes

The myth of the wholly original GM is holding you back. Great GMs curate, adapt, and combine. The creativity is in the selection, not the raw materials.

Unidentified Items in D&D
· 6 min read D&D 5e

Unidentified Items in D&D

Why mystery items deserve a place in your game, and how to make the reveal land at the table.