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Characters

Build character sheets with per-system stats, HP, spells, and notes. Switch game systems and let your familiar update your sheet.

Last updated: October 25, 2026

Overview

Characters are your identity in ScryRPG. Each one has a character sheet with stats, inventory, and system-specific entries for the game you play. Create multiple characters for different campaigns, switch between them, and let your familiar update the sheet conversationally.

The sheet has Stats, Features, Spells, Inventory, Lore, and History tabs. Pathfinder 2e labels Features as Feats & Features; the spell tab is labeled Abilities for Draw Steel and Domains for Daggerheart. Tab availability depends on your game system and party settings. Most fields are click-to-edit. Character owners edit their sheets; other party members have read-only access to sheet values.

New to ScryRPG?

Start with the Quick Start guide first. It walks you through account creation, onboarding, and your first character.

Creating Your First Character

Web

  1. Open Characters and choose Create Character
  2. Fill in the character details (see field reference below)
  3. Click Create Character
  4. Your character is created with a seeded sheet for your game system and two default containers: Equipped and Backpack

The sheet starts with fields for the selected game system. Review the seeded values and fill in anything your character needs before play.

Discord

/character action:create

The command opens a character creation card. Enter the character name and follow its prompts. You can continue editing the sheet on the web.

Quickest Start

If you run /inventory on Discord before creating a character, one is created for you automatically with your Discord username.

Character Fields

Top-level fields captured during creation. Once the character exists, most of them, plus dozens of system-specific stats, can be edited directly on the sheet.

Required

FieldDescription
NameYour character’s name (up to 100 characters)

Optional

FieldDescriptionDefault
LevelCharacter level1
Game SystemD&D 5e, Pathfinder 2e, Draw Steel, or Daggerheart. Determines which stat schema is seeded.D&D 5e
RaceSpecies or ancestry (e.g., Human, Elf, Dwarf)None
ClassAdventuring class (e.g., Fighter, Wizard, Rogue)None
BackgroundCharacter background (e.g., Soldier, Sage)None
BackstoryFreeform prose for the character’s history (up to 25,000 characters)None
Max Weight (lb)Maximum carrying weightSystem default
Max SlotsMaximum inventory slotsSystem default
Character ArtUpload or link a character portraitNone

Name is required; race and class can be left blank. Other fields are optional. Name, level, race, class, backstory, and portrait can be updated later. Stats, features, and spell or domain entries depend on the selected game system.

Setting Carry Capacity

For D&D 5e, a common formula is Strength score x 15 for max weight and 20 for max slots. A character with 16 STR would have max weight of 240 and 20 slots. For Pathfinder 2e, set max bulk instead (usually 5 + STR modifier). For Draw Steel, encumbrance is typically not tracked.

The Character Sheet

The sheet is anchored by a Hero card at the top of the detail page. It shows character identity and combat details, including HP or the system’s equivalent. You can collapse it to a compact bar.

The tabs are Stats, Features, Spells, Inventory, Lore, and History. The spell tab is labeled Abilities for Draw Steel and Domains for Daggerheart. Pathfinder 2e labels Features as Feats & Features. In the current character-lore layout, Lore replaces the older About and Notes tabs.

Stats Tab

The Stats tab tracks combat numbers and resources. For D&D 5e, Pathfinder 2e, Draw Steel, and Daggerheart, it uses the current system-specific layout. Skills and saves can be expanded or collapsed, and editable values depend on the game system.

The Features tab groups character features, traits, and feats by source, such as class, subclass, species, background, and other. You can add, edit, move, and remove entries. Entries can include use trackers; the related resource counts are tracked on the Stats tab.

Stats values are editable when you own the character. Pathfinder 2e uses Trained, Expert, Master, and Legendary proficiency ranks; D&D 5e uses proficiency and expertise controls; Draw Steel skills use numeric bonuses.

Spells Tab

Spell list on the left, spell slot tracker pinned on the right.

  • Spell list: grouped by level. Rows can show compendium artwork, a prepared toggle, concentration status, and a link to the compendium entry when available. Click a row to expand its description. Starting concentration on another spell ends concentration on the previous spell.
  • Spell slots: dot toggles for each level with a total > 0. Click a full dot to spend; click a spent dot to restore. Use Edit Slots to set totals per level (0-20, Levels 1-9).
  • Pathfinder 2e focus spells: tracked in their own section with a focus-points pool.

Lore Tab

The Lore tab contains your character’s story and connections. Every party character has a lore page. When the character belongs to a party, open that page from the tab and connect your character to lore entries, including factions. You can add and edit story sections. Sections marked Private can be read by the player and the GM. GMs and managers can add GM-only notes, which players cannot read.

Inventory Tab

Your character’s personal containers, items, and encumbrance bar. Default containers (Equipped and Backpack) plus any you’ve added render as drag-drop lists. An activity feed shows recent item changes, and a Print Inventory dropdown generates GM or player-facing printable cards. Full container mechanics: Inventory Guide.

Stats by Game System

The stats tracked on the Stats tab and Hero depend on the character’s game system. The sheet provides fields for that system; check values and complete the details your character needs.

D&D 5e

  • Ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma (scores; modifiers are computed)
  • Combat vitals: Armor Class, Hit Points (current / max / temp), Hit Dice, Proficiency Bonus, Initiative, Speed, Inspiration
  • Death Saves: successes and failures, tracked in the Hero
  • Spellcasting: ability, save DC, attack bonus
  • Senses, Passive Perception
  • Saving throws: per-ability bonus and proficient flag
  • Skills: all 18 standard 5e skills (Acrobatics through Survival) with bonus, proficient, and expertise flags
  • Resistances / Immunities / Vulnerabilities: free-form tags
  • Attacks (ad hoc list) and Proficiencies (Armor, Weapons, Tools, Languages; Common is seeded)
  • Personality: traits, ideals, bonds, flaws, alignment

Pathfinder 2e

  • Ability modifiers: STR, DEX, CON, INT, WIS, CHA (modifiers directly, since PF2e works in modifiers)
  • Combat vitals: Armor Class, Hit Points, Class DC, Perception (with TEML proficiency), Speed
  • Hero Points (seeded at 1) and Focus Points (pool for focus spells)
  • Saves: Fortitude, Reflex, Will, each with bonus and TEML proficiency (Trained / Expert / Master / Legendary)
  • Skills: all 16 PF2e skills (Acrobatics, Arcana, Athletics, Crafting, Deception, Diplomacy, Intimidation, Medicine, Nature, Occultism, Performance, Religion, Society, Stealth, Survival, Thievery) with bonus and TEML proficiency
  • Senses, Resistances / Weaknesses / Immunities (PF2e uses “Weaknesses” in place of 5e’s “Vulnerabilities”)
  • Attacks and Proficiencies: Weapons, Armor, Languages

Draw Steel

  • Characteristics: Might, Agility, Reason, Intuition, Presence (replace the 5e/PF2e six-ability block)
  • Stamina: current/max. Draw Steel uses Stamina, not Hit Points, and the Hero shows a Stamina bar instead of HP.
  • Recoveries: max, remaining, and recovery value (e.g., 1d6). This is your self-heal currency.
  • Speed, Stability, Size (default 1M)
  • Kit: name, type, and bonuses string
  • Skills: Crafting, Exploration, Interpersonal, Intrigue, Lore (single numeric bonus, no proficiency tiers)
  • Senses, Resistances, Immunities, Titles

Draw Steel characters see an Abilities tab in place of Spells. Use it for supernatural abilities.

Daggerheart

The sheet tracks traits, Evasion, armor, damage thresholds, Hit Points, Stress, Hope, experiences, and domain loadout and vault. Use the Domains tab to manage domain cards.

HP and Combat

The Hero shows HP for systems that use it, or the system’s equivalent such as Stamina for Draw Steel. For D&D 5e, use the HP controls to adjust current, maximum, and temporary HP. The Hero also shows conditions; you can add or remove conditions there. Concentration is shown from the spell entry.

  • Current / Max: edit these values from the HP widget. Use its adjustment controls to record damage or healing.
  • Temp HP: tracked with the HP values when supported by the system.
  • Death Saves (5e): successes and failures are tracked in the Hero.
  • Conditions: add or remove conditions from the Hero’s Conditions area. Concentration status comes from the spell entry.
  • Draw Steel: the same widget drives Stamina instead of HP.

There’s no automated Short Rest or Long Rest button today. Restore HP, spell slots, and limited-use abilities by editing the values on the sheet, clicking slot/use dots directly, or asking your familiar to do it for you.

Spell Tracking

Spell behavior follows each system’s rules:

  • D&D 5e: spell slots by level with prepared toggles for leveled spells. Concentration status appears in the Hero from the spell entry.
  • Pathfinder 2e: same slot dot tracker, plus a Focus Spells section and a Focus Points pool. Spontaneous casters track slot totals via “Edit Slots”.
  • Draw Steel: use the Abilities tab for supernatural powers, with optional uses trackers.

For systems with compendium spell creation, choose Add spell to open the compendium picker. Search for a spell to attach it, or create a missing spell using the full form in the picker, then attach it to the character. The compendium form supports the spell’s details and artwork. Other systems can use Browse Compendium or Add Spell for a hand-entered spell. Deleting or ending concentration on a spell clears that spell’s concentration status.

Changing Game System

You can switch a character’s game system after creation. On the character detail page, select the game system label in the Hero, choose a new system, and confirm with Change System & Reset Stats.

Changing game system wipes all stats

Confirming the change resets your character’s entire stat block to the new system’s defaults. Every ability score, HP value, skill bonus, saving throw, spell, focus point, attack, ability, and condition is cleared and replaced. This cannot be undone.

The character’s name, level, race, class, backstory, portrait, inventory, and notes are preserved. The Stats and system-specific ability or spell data are reset.

If the character is currently in a party, the new game system must match the party’s game system. Otherwise the change is blocked. Remove the character from the party first, or change the party’s game system.

Use it for system migrations or to scrap a sheet and start over. Don’t use it for fine-tuning individual stats (just edit them) or swapping out a single ability (use the Abilities list).

Managing Characters

Switching Active Character

Your active character is the default character for Discord commands and your familiar. On the web, open the character you want to manage.

Web: Open a character from the Characters page and select its star control, labeled Set [character name] as your active character to screen readers. The star marks your active character.

Discord:

/character action:switch

An interactive menu shows all your characters. Select the one you want to make active. If you only have one character, it’s always active.

Editing a Character

Web: Most day-to-day editing happens inline on the sheet. Click a field, edit, and it saves on blur or Enter. For top-level metadata (name, level, race, class, carry capacity, portrait), open the character detail page and click Edit.

Discord: Open /character action:view to view your active character. For full sheet editing, use the web app.

Viewing Your Characters

Web: The Characters page shows all your characters as cards with name, race, class, level, party affiliation, and encumbrance at a glance.

Discord:

/character action:list        (See all your characters)
/character action:view        (Detailed view of your active character)

Deleting a Character

Web: Open the character detail page, choose Edit, then use Delete Character in the Danger Zone. Confirm the deletion in the dialog. Deletion is permanent.

Warning

Deleting a character permanently removes it and its inventory items and containers. The confirmation dialog warns that the action cannot be undone. If the character is linked to Foundry, choose Unlink instead to remove that link without deleting the character.

Characters and Parties

Characters interact with parties in several important ways.

Assigning to a Party

After you join a party, you need to assign a character to it. A character can belong to one party at a time.

Web: Open the character detail page and assign them to a party from the dropdown, or assign during party join.

On Discord, open /character for character controls. Use the web party assignment flow described above to choose a party.

Encumbrance Overrides

When a character is in a party, the party’s encumbrance settings take priority over the character’s own settings. This means:

  • The GM’s chosen encumbrance style (weight, slots, both, bulk, or none) applies to all party members
  • Encumbered and overencumbered thresholds are set at the party level
  • Whether limits are enforced (blocking items over capacity) is a party setting

Your character’s personal encumbrance settings still apply when they’re not in a party (solo play).

Info

Think of it this way: if your character is in a party, the party decides the encumbrance rules. If solo, your character’s own settings apply.

What Party Members See

Party members can view character sheets and non-private inventory. Private character containers are visible to their owner, party GMs and managers, and admins. Your own characters appear at the top. Other party members see stats and notes in a read-only view. Only the character’s owner can edit sheet values. GMs and managers can manage other characters’ inventory; players can give items but cannot take from another player’s personal containers.

Default Containers

Every new character starts with two containers:

ContainerPurpose
EquippedItems currently worn, held, or readied (armor, weapons, rings)
BackpackGeneral adventuring gear and supplies

You can create additional containers from your character’s Inventory tab. Players and GMs can also create items by hand and change item quantities. See the Inventory Guide for details.

Letting Your Familiar Manage Your Sheet

Your familiar can help update character stats, spells, abilities, and notes with plain language:

  • “I took 12 damage.”
  • “Long rest: restore all my spell slots and hit dice.”
  • “Set my Perception proficiency to Expert and add +3 to the bonus.”
  • “Add Fireball at level 3 with concentration.”
  • “Write a session note about the ambush at the bridge.”

Free rein is on by default. Your familiar follows character permissions and asks before changing another player’s character. You can turn free rein off in settings. A failed change rolls back completely. See the AI Assistant Guide for more about your familiar.

Discord Command Reference

CommandDescription
/character action:createCreate a new character
/character action:listView all your characters
/character action:viewView active character details
/character action:switchSwitch active character (interactive menu)

For the full list of Discord commands (including inventory, shop, and party commands), see the Discord Bot Guide.

Tips by Game System

D&D 5e

  • Max weight: STR score x 15; Max slots: 20 is a good starting point
  • Encumbrance style: “Weight” is the default; “Both” gives you the strictest tracking
  • Mark saves and skills proficient with the checkboxes on the Stats tab; expertise is a second click
  • Use Hit Dice to track your recovery pool between long rests

Pathfinder 2e

  • Max bulk: 5 + STR modifier; set your party to “Bulk” for native PF2e support
  • Light items (L) aggregate automatically; 10 Light = 1 Bulk
  • Use the TEML dropdowns on saves and skills. The bonus field is your total modifier, not your item bonus
  • Hero Points live on the Hero; Focus Points are tracked separately in the Spells tab

Draw Steel

  • Encumbrance: Typically set to “None” since Draw Steel uses an abstracted inventory system
  • Use the Abilities tab for supernatural powers, with a uses tracker if limited.
  • Stamina is the damage pool. Track Recoveries separately and put notable Titles and your Kit in their respective Stats tab blocks

Common Questions

How many characters can I have? Character allowances depend on your plan. See the Subscription Guide for current plan details.

Can one character be in multiple parties? No. A character belongs to one party at a time. Create separate characters for separate campaigns.

What happens to my character’s items if I leave a party? Your character and their personal items stay with you. Items in party containers stay with the party.

Do I need to fill out the whole sheet before playing? No. Start with the fields for your game system and fill in the values your group uses.

Can my GM edit my sheet? Character sheet stats are editable by the character’s owner. Other party members can view the sheet; GMs and managers can manage inventory on other characters.

What happens to my inventory if I change game system? The character’s name, level, class, race, backstory, portrait, inventory, and notes are preserved. Stats and system-specific ability or spell data reset to the new system.

Can I import from D&D Beyond? Yes. Upload a D&D Beyond character PDF through the main import pipeline. The AI extracts stats, equipment, and other fields.

Do race and class affect gameplay in ScryRPG? They are character details used to organize your sheet’s features. Enter game-mechanical values in the Stats, Features, and system-specific ability tabs.

What’s Next?