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Marketplace

Browse, save, copy, rate, and publish community-created templates and collections.

Last updated: October 25, 2026

Overview

The marketplace is where users browse and share public items, shops, loot tables, creatures, encounters, spells and abilities, and collections. Filter content by game system and other details, then save or copy templates for your own use.

The Best GMs Steal from the Best GMs

The marketplace exists so you do not have to reinvent the wheel. Find what you need, fork it, customize it, and share your improvements. Everyone benefits.

What Gets Shared

Content TypeExamples
Item TemplatesWeapons, armor, potions, magic items, currencies
Shop DesignsBlacksmiths, taverns, magic shops, specialty merchants
Loot TablesDungeon treasure, monster drops, quest rewards
Creatures, encounters, spells and abilitiesGame-ready content for supported systems
CollectionsItem packs, shop catalogs, and loot collections

Templates are reusable blueprints. Forking a template or duplicating a collection gives you an independent copy to edit. Collections can also be deployed to a party when their type supports deployment.

Discover Page

Browse the public Marketplace, including items, shops, loot, spells and abilities, creatures, and encounters. The in-app Marketplace also has public collections.

The in-app Discover page (/app/marketplace) is the marketplace home. It includes:

  • Hero Spotlight: A featured template highlighted at the top of the page with the reason it was selected, when spotlight content is available.
  • Stats: Counts for items, shops, loot tables, creatures, spells and abilities, encounters, and creators.
  • Trending and For You: Browse shelves with type tabs. For You may show recommendations or trending content when recommendations are unavailable.
  • Featured Collections, Community Picks, and Top Creators: Shelves of public content, collections, and creator profiles. A shelf may be absent when there is not enough content to display.
  • Quick Access: Links to browse items, shops, loot, spells and abilities, creatures, encounters, and collections.

Game System and Tags

Templates and collections can have a game system and optional tags. Supported content types vary in their system fields.

Game System

Where available, choose a Game System field (a filterable field, not a tag):

SystemDescription
D&D 5eDungeons & Dragons 5th Edition
Pathfinder 2ePathfinder 2nd Edition
Draw SteelDraw Steel
DaggerheartDaggerheart

Game system selection can affect system-specific defaults and filtering. The available systems are D&D 5e, Pathfinder 2e, Draw Steel, and Daggerheart. Some older content can also be system agnostic.

Tags (Optional)

Tags are user-defined labels for discoverability:

Tag CategoryExamples
Item Typeweapon, armor, consumable, currency
Themedesert, underwater, underdark, steampunk
Raritycommon, uncommon, rare, legendary
Sourcehomebrew, official, srd

Effective Searching

Use the search field and filters on a browse page. For items, filters include game system, rarity, content origin, tags, and minimum rating. Available filters depend on the content type.

Finding Quality Content

Ratings

Signed-in users can rate other creators’ templates from the Ratings section on a detail page. You cannot rate your own content. Ratings indicate:

  • Accurate descriptions and values
  • Well-balanced for the designated game system
  • Complete and ready to use

Use the sort control or minimum-rating filter where available. A high rating reflects community scores, not a guarantee of fit for your game.

Quality Metrics

Templates display metrics to help you evaluate them:

MetricMeaning
UsesHow many times this template has been used
ForksHow many users have copied and modified it, where shown
RatingAverage user rating (1-5 stars)
CreatorWho made this template

Additional quality signals:

  • Complete description - Explains what the item is and when to use it
  • Appropriate tags - Well-tagged content is easier to find and categorize
  • Art - Templates with images stand out and feel more polished
  • Template ancestry - Forked templates show their lineage, letting you trace improvements

Use metrics as context when deciding whether content fits your table.

Template Ancestry

When templates are forked, ScryRPG tracks the lineage:

  • Forked from: The direct parent template
  • Root template: The original source (for deep fork chains)

This helps you:

  • Find the original creator for attribution
  • Discover related variants
  • Understand how a template evolved

Card Showcase Pages

Supported marketplace detail pages offer a View Card action. Item, creature, spell/ability, and encounter cards use the fixed, one-face Table Reference renderer shared by print and export. Creature action lines use only separately stored mechanics and action names, never guesses from description text. Item discovery tags are reserved for Full Rules, and compact D&D saving throws appear with defenses and movement. A fixed showcase offers light/dark themes, card-set download, full-detail, and add-to-deck actions; choose Full Rules after adding the entry to Print Studio when you want its lossless continuation set. A showcase download packages the visible information face with its matching ScryRPG back. Output that needs a printed notice also includes focused Credits & Licenses cards and their backs. Each shop or loot showcase remains a single responsive digital summary; its deck action adds independently authorized contained items rather than turning the container into a physical card. See the Printable Cards guide for the complete workflow.

On desktop, spell and ability detail actions stay available in the same sticky right rail used by creature and encounter details. On smaller screens, the action card returns to the normal full-width content flow.

Access follows the underlying content policy. Public cards can be viewed without signing in; private content remains restricted to authorized viewers. Copying a private showcase URL does not make the content public.

Current card routes include /app/marketplace/items/:id/card, /app/marketplace/creatures/:id/card, /app/marketplace/spells/:id/card, /app/marketplace/abilities/:id/card, /app/marketplace/encounters/:id/card, /app/marketplace/shops/:id/card, and /app/marketplace/loot/:id/card. Party lore-NPC handouts and optional mechanical references share the protected /app/parties/:partyId/lore/entities/:entityId/card route while remaining separate printable cards.

Creator Profiles

Creators with public content have a Creator Profile page at /app/marketplace/creators/:id. Profiles can display:

  • Username, member-since date, and optional bio, location, and website
  • Impact Hero: Aggregate creator and content stats
  • Top Creations: Selected items, shops, and other public content
  • Template Breakdown: Public content by type
  • Public Content: A browsable list of public content by the creator

Profile owners may also see Milestones and a Growth Chart when those sections have data.

Creator names on supported detail pages link to profiles. A profile’s Share button shares the link or copies it to the clipboard.

Generate an Item with AI

When you create an item at /app/create/item, expand the collapsible “Describe it and generate with AI” panel to enter a description and preview a generated item. The preview includes item details such as its name, description, and game-specific fields.

Review the preview, then apply it to the item form to edit before saving. AI-generated items are set to Private by default and marked as AI-generated.

AI generation counts toward your monthly AI usage. Your plan page and your familiar’s settings show how much of your monthly allowance you have used, as a percentage. When it runs out, AI features pause until it resets.

AI Content Transparency

All AI-generated content is tagged with its origin. In the signed-in app, users who prefer to avoid AI content can filter it through their content preferences. Public Marketplace pages do not read account preferences.

Saving Content

Found something good? Save it for later.

Quick Save to Favorites

Click the bookmark button on an item, shop, or loot card to add it to Favorites. It uses the matching system collection for that content type. The detail page also offers Save to Collection for choosing a collection directly.

Three Favorites by Default

Favorites uses system collections for items, shops, and loot. The app manages these collections for you.

You can remove a saved item by using its bookmark button again.

Save to Collection

For more intentional organization, use Save to Collection on a supported template detail page. Choose a compatible collection in the dialog.

This is distinct from the bookmark shortcut: it lets you place a template directly into a specific collection of your choice.

Organizing with Collections

For users who want more organization, create custom collections to group templates by theme or purpose:

  • Themed bundles: “Fire Magic Items”, “Desert Outpost Merchants”
  • Campaign prep: “Session 12 Rewards”, “Waterdeep Shops”
  • Starter packs: Standard equipment for new characters

To create a collection, open Collections in your content area, choose Create New, then enter its name, description, collection type, game system, visibility, and optional tags. Save the form to create it.

Collections have a type, such as Item Pack, Shop Catalog, or Loot Collection. Their contents and available actions depend on that type.

Duplicating Public Collections

When you find a curated collection in the marketplace, you can duplicate it to get your own independent copy:

  1. Open a public collection in the marketplace
  2. Click Duplicate
  3. The copy is created in your collections

Your duplicate is separate from the original. The original collection’s duplicate count and ancestry record the copy.

Using Saved Content

Adding Items to Inventory

You can add an item to inventory from its detail page. Use Add to Inventory, then follow the dialog to choose a character or destination and quantity. Favorites are not guaranteed to appear first in inventory search.

Deploying Shops and Loot Tables

Shops, loot tables, and deployable collections can be deployed to a party from their detail page:

From a detail page:

  1. Open the shop or loot template in the marketplace
  2. Click Deploy to Party
  3. Select the target party

For a collection, the Deploy to Party action opens a dialog to choose the party and review deployment.

Deployment creates party content; who can reveal or manage it depends on party permissions and the content type. Check the party’s visibility before players access it.

Batch Shop Setup

Create a “Town Merchants” collection, then use its Deploy to Party action to deploy the collection’s supported content.

See the Shops Guide for details on managing deployed shops.

Sharing Templates

Supported template detail pages have a Share button that copies the page URL. Public pages may include a preview when you share the link. Private and unlisted content still follows its access rules.

Forking Templates

Want to modify something you found?

  1. View the template in the marketplace
  2. Click Fork
  3. Edit your copy as needed
  4. Optionally publish your version back to the marketplace

Your changes do not affect the original. The original creator still gets attribution through template ancestry.

Publishing Your Content

Making Templates Public

  1. Create or edit your item, shop, or loot template
  2. Set Visibility to Public
  3. Check its game system and add optional descriptive tags
  4. Save the form

Public content can appear in marketplace browse after any required moderation review. Content rules apply, and publishing access may depend on the content type and account eligibility.

Best Practices for Publishers

Good descriptions: Explain what the item is and when to use it.

Accurate values: Check that weight, cost, and stats match your designated game system.

Useful tags: Include item type, themes, and any relevant categories.

Complete content: Shops should have inventory. Loot tables should have items.

Add art: Templates with images stand out and feel more polished.

Visibility Options

VisibilityWho Can SeeUse Case
PrivateYou and anyone authorized by the applicable party access rulesCampaign-specific content, work in progress
UnlistedAnyone with the linkSharing with specific groups without appearing in browse/search
PublicEveryoneSharing with the community

You can change visibility in the edit form. Changing the original does not change independent copies others have made.

Unlisted templates and collections do not appear in marketplace browse or search, but a direct link can be used to view them. Do not treat an unlisted link as private.

FAQ

Is marketplace content free? Marketplace templates and collections are free to browse and copy.

What if someone copies my content? Forking is intended! It is how content improves. Attribution is preserved through template ancestry so you get credit.

Can I report inappropriate content? Yes. Use the Report action on content you can view to flag it for review. You cannot report your own content through this action.

How do I find content for my game system? Use the game system filter when it is available. Supported choices include D&D 5e, Pathfinder 2e, Draw Steel, and Daggerheart. Some content can be system agnostic.

Do collections count against subscription limits? Collection creation is not capped by a per-plan collection limit in the current subscription limits.

Can I have multiple collections of the same type? Yes. You might have your default favorites plus “Fire Magic Items” and “Session 12 Rewards” all as item collections.

What is the difference between bookmarking and saving to a collection? The bookmark button saves supported item, shop, or loot cards to the matching Favorites collection. Save to Collection opens a dialog so you can choose a collection.

What does “unlisted” visibility mean? Unlisted content does not appear in marketplace browse or search results, but anyone with the direct link can access it. This is useful for sharing with specific people without making content fully public.

Learn More