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Import content and session audio

Upload files, paste text, or review session-audio transcripts so the import flow can propose campaign changes for you to review.

Last updated: October 25, 2026

What Import Does

Import reads notes and files, then proposes campaign changes for you to review. Nothing changes in your campaign until you apply the proposals. You can also import a session recording through a party’s audio page, review its transcript, and send it to Import.

Open scryrpg.com/app/import to start an import. From that page, choose an existing party or Start a new campaign. You can also open Import from a party page to send material to that party.

Your familiar prepares the import

Your familiar reads the material and proposes changes. You choose what to include, edit proposals, and apply the changes. Import work counts toward your monthly AI usage.

Supported Files

Choose files, choose a folder, or drop files into the upload area. Each file can be up to 10 MB. The supported formats are PDF, CSV, XLSX, JSON, Markdown (.md or .markdown), TXT, and ZIP.

PDFs must contain readable text and can have up to 200 pages. Spreadsheets are limited to 5,000 rows. A ZIP can contain up to 500 files. Inside a ZIP, Import reads Markdown, TXT, JSON, and CSV files. To import another document format, export it to PDF or plain text first.

Plain text and text inside ZIP files are read as UTF-8. Invalid byte sequences are replaced, so export files with legacy encodings as UTF-8 before importing them.

Importing a folder

Choose a folder to upload its files together, or create a ZIP from a notes folder. ZIPs preserve file paths and are useful for Obsidian notes.

Importing Notes or Files

  1. Open Import from the dashboard or from a party page.
  2. On the dashboard import page, choose where the import should go. Start a new campaign creates a party with you as GM. On a party’s Import page, that party is the destination.
  3. Choose Paste notes or Upload files or a folder. You can select multiple files, and you can include pasted notes with files.
  4. Select Continue to check the material. For a large import, review the estimate before continuing. It shows the estimated share of your monthly usage and warns if the import may stop when usage runs out.
  5. Select Read and propose. The import appears in the Imports list while the familiar prepares its review. You can leave the page and return to the import from that list.
  6. Review the proposed changes. Open Needs you to focus on items that need a decision, such as a question, a validation fix, an uncertain proposal, a held item, or a GM-only split to check. Other eligible proposals can be reviewed, included, or left out.
  7. Edit a proposal, choose what to include, and select Apply changes when ready. You can choose Leave for later to save your review and return to it.

The review workspace groups proposals by kind or by source file. Use the tabs to show All, Players will see, Needs you, New, Updates, GM only, Left out, or Matched items when those tabs apply. Search to find a proposal. Group controls can include or leave out eligible items together; items needing a decision are handled individually.

What Gets Extracted

The review groups proposed changes into kinds such as Campaign, Characters, People and factions, Places and lore, Connections, Sessions and events, Shops, loot and items, Encounters, and Party inventory. What appears depends on the material and the destination party. Items can be part of an inventory proposal or a proposal of their own.

Editing the Preview

Open a proposal to review its source and details. You can include it or leave it out, edit its name and description, and use More details for editable attributes and fields. Some proposals need a decision before they can be applied: answer a Question, fix a Held item or leave it out, check a Check split proposal, or choose whether to keep an Unsure proposal. Changes save to the review as you make them. Choose Leave for later to return without applying, or Apply changes when ready.

Marketplace Matching

Import can reuse a matching public item card. The Matched tab shows records linked to existing campaign records. These links do not change those records. Any proposed update appears separately for you to review. Open a matched entry to see its details and source.

Resolving Conflicts

When the familiar is unsure which record or interpretation fits, it marks the proposal Unsure in Needs you and gives a reason. Open it to review the details and source, then choose Keep it or Leave it out. A proposal marked Held could not be completed; edit it or leave it out before applying. The review does not provide a separate merge-conflict resolution screen.

Imports and Past Imports

The Imports list on the import page shows work in progress and past imports. Use All, Needs you, Applied, or Undone to filter the list. Select Review for an import that needs review, or Open to see an import’s details. A past import shows what landed, what was proposed, and its source files when available.

You can undo an applied import. Undo removes changes that the import added and restores changes it made, except for records that someone edited afterward. The review shows which changes could not be undone.

If you are a party GM, you can open and undo a member’s import when the import allows it. If undo leaves some changes in place, choose Keep as is to accept those remaining changes. The member who started the import remains responsible for reviewing, applying, and managing it.

GM-Only Sections

When you review as a party GM or manager, the workspace can show GM-only content and visibility controls. Check the GM only section and review who can see each proposal before applying it. A proposal can be marked for players or GM-only visibility. Players do not receive GM-only proposal details or controls, and a player’s own import cannot create GM-only records.

Recap Imports

When Import recognizes session notes or an approved transcript as a recap, choose the Recap mode when it is offered. Recap mode compares the notes with the party’s visible roster and lore, then proposes a session match or a new session. Candidate matches include supporting evidence, and Likely match marks a strong candidate. If none fits, choose Create a new session.

Review the proposed recap, session, lore updates, and timeline events before selecting Confirm recap. Confirming applies the selected party-visible changes and links or creates the session. Recap imports do not import shops, loot, encounters, or inventory. See Sessions And Recaps for session details.

Importing Session Audio

Session audio is available from a party’s Import page. Choose Session recording or Import session audio, select a recording, confirm that you have permission to process it, and choose Upload audio. The accepted formats are MP3, M4A, WAV, OGG, OPUS, FLAC, AAC, MP4, and WEBM. Audio files can be up to 2 GB; duration limits are enforced during processing.

When transcription finishes, open the transcript, edit its text and speaker labels, and approve it before sending it to the importer. The importer then prepares a review like other imports. Transcription and import both count toward monthly AI usage. A transcript can enter Recap mode when that option is offered.

Review the recording first

You must confirm you have permission to process the recording. The raw audio is retained for transcription and retry handling; review the transcript before sending it to Import.

Usage

Imports and audio transcription use your monthly AI usage allowance. The usage notice reports the percentage used and gives heads-ups at 50%, 75%, and 90%. Big imports show an estimate first. If an import needs more usage than you have left, try fewer files or a shorter section. Your usage resets monthly on every plan, including annual plans. See Subscription for plan information.

Troubleshooting

Import says no relevant content was found. Check that you selected the right file and that a PDF contains extractable text. You can paste readable text into Import directly.

A file was skipped or could not be read. Check its format and size. For ZIP files, use supported file types inside the archive. Save text as UTF-8 if characters display incorrectly.

An import is still being prepared. Return to the Imports list and open its row to check progress or review it when ready. You can leave the page while the familiar prepares the import.

The review asks me to fix or answer something. Open the item marked in Needs you, edit the highlighted fields or answer the question, then save the change. You can also leave the item out. Apply is unavailable while a required question is unanswered.

A member’s import changed something unexpected. As the party GM, open that import from the party’s Imports list. Undo it if available. If some changes remain after undo, choose Keep as is to keep those changes.

My transcript is not ready to import. Open the transcript from the audio page, correct the text and speaker labels, and approve it before sending it to the importer. If transcription could not start because monthly usage ran out, return to the audio page and retry when usage is available.

Common Questions

Can I import into an existing party? Yes. Open that party’s Import page. Accepted party members can import into it. From the dashboard import page, you can choose an existing party or start a new campaign.

Does import replace my campaign? No. Review proposed changes before you apply them. Imports can create records and update existing records. You can edit proposals, leave them out, or undo an applied import when it is still available to undo.

Which game systems does Import support? D&D 5e, Pathfinder 2e, Draw Steel, and Daggerheart. Imports use the destination party’s game system.

Can I use Import for items? Yes. Import can propose items and inventory changes. You can also create items by hand and set item quantities without using Import. See Item Creation.

Can I import a recording directly? Upload it from the party’s session-audio page, review and approve the transcript, then send it to the importer.

What happens if I import the same file again? Each import has its own review and history entry. Review what it proposes before applying it, since a second import can make additional changes.

What’s Next?