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Encumbrance Systems

How ScryMarket handles weight, slots, and bulk for different game systems.

Last updated: February 21, 2026

Why Track Encumbrance?

Encumbrance transforms inventory from a shopping list into a meaningful game mechanic. When carrying capacity matters, players make interesting choices about what to bring.

ScryMarket supports multiple encumbrance styles to match your game system.

Encumbrance Styles

StyleDescriptionExample Systems
WeightTrack pounds/kilogramsD&D 5e (variant)
SlotsTrack inventory slotsKnave, OSR games
BothTrack weight AND slotsD&D 5e (default)
BulkPathfinder 2e systemPF2e
NoneNo encumbrance trackingNarrative games

Weight-Based

Items have weight in pounds or kilograms. Characters and containers have maximum weight capacity.

Good for: Realistic simulation, games where strength matters.

Slot-Based

Each item stack uses one slot. Characters and containers have a maximum number of slots.

Good for: Quick play, OSR-style games, simplified tracking.

Both (Default)

ScryMarket tracks BOTH weight AND slots simultaneously. This creates richer gameplay:

Character BuildConstraintStrategy
Strength Fighter (300 lb, 20 slots)Hits slots firstMust consolidate items
Dexterity Rogue (150 lb, 25 slots)Hits weight firstMust choose light gear

Why Both?

Weight alone doesn’t distinguish between “1 plate armor” and “100 tools”. Slots alone doesn’t distinguish between “100 feathers” and “100 anvils”. Together, they create meaningful choices.

Bulk (Pathfinder 2e)

Native PF2e bulk system with special rules:

  • Negligible (—) - Coins, tiny items
  • Light (L) - Small items, 10 Light = 1 Bulk
  • Bulk (1-99) - Standard items

Containers can have special properties:

  • Bulk Limit - Maximum bulk capacity
  • Bulk Negation - Reduces bulk of contents
  • Extradimensional - Special storage rules

None (Narrative)

No encumbrance tracking at all. Perfect for story-focused games where gear management isn’t the point.

Stack Sizes

Stack sizes represent what’s reasonable for one inventory slot, not physical maximum:

Item TypeStack SizeRationale
Arrows20One quiver
Potions10One belt pouch
Longsword3Main + backup
Plate Armor1One suit per slot
Currency1000QoL exception

Adventuring Units

Stack sizes are designed for characters with 20-30 slots. A stack represents what an adventurer can reasonably access as a unit.

Game System Settings

Party-Level Settings

Parties can configure encumbrance style for all members:

  • Encumbrance style (weight, slots, both, bulk, none)
  • Encumbered threshold (default: 75%)
  • Overencumbered threshold (default: 100%)
  • Enforce encumbrance (block actions at cap)

Character Override

When characters are in a party, party settings override personal settings. Solo characters use their own settings.

Encumbrance Thresholds

ThresholdStatusEffect
0-75%NormalNo restrictions
75-100%EncumberedWarning indicators
100%+OverencumberedMay be blocked (if enforced)

Visual indicators (green/yellow/red capacity bars) show status at a glance.

System-Specific Recommendations

SystemRecommended StyleNotes
D&D 5eBothWeight + slots for full experience
Pathfinder 2eBulkNative bulk system
Draw SteelNoneEncumbrance abstracted by design
OSR/KnaveSlotsSimple slot-based
FateNoneNarrative focus

Customizable

Stack sizes, encumbrance thresholds, and limits are all configurable per item template and party. Adapt ScryMarket to your table’s preferences.

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