Item Creation
Create custom items, use the full editor, generate with AI, and publish to the marketplace.
Last updated: April 10, 2026
Overview
ScryMarket gives you multiple ways to create items: a fast inline form for mid-session needs, a full editor for detailed homebrew, AI generation for instant inspiration, and forking to customize existing marketplace content. This guide covers all of them.
New to ScryMarket?
Start with the Quick Start guide first. This guide assumes you have an account and at least one character.
Quick Create
Quick Create is an inline form inside the Item Picker — designed for speed when you need a new item right now.
Web
- Open the party inventory page
- Click the + button on any container header to open the Item Picker
- Click Quick Create Item at the bottom of the sheet
- Fill in the fields:
| Field | Required | Description |
|---|---|---|
| Name | Yes | The item name (e.g., “Flaming Longsword”) |
| Description | No | Flavor text or mechanics |
| Game System | Yes | Defaults to your party’s system |
| Rarity | No | Common, Uncommon, Rare, Very Rare, Legendary, or Artifact (optional — leave blank for no rarity) |
| Value | No | Base value in gold pieces |
| Weight | No | Weight in pounds |
- Click Create & Add to save the item and add it to the container immediately, or Create Only to save it to your collection for later use
Discord
/add item:Flaming Longsword
If no marketplace match is found, the bot creates a custom item with default values and adds it to your active character’s inventory.
Tip
Quick Create items are saved to your collection automatically. You can edit them later in the full editor or publish them to the marketplace.
Full Item Editor
The full editor gives you complete control over every aspect of an item. Access it from My Content > Items > Create Item on the web, or click Open full editor at the bottom of the Quick Create form.
All Fields
| Field | Description |
|---|---|
| Name | Item name (required, up to 200 characters) |
| Description | Flavor text, lore, and game mechanics (up to 5,000 characters) |
| Game System | D&D 5e, Pathfinder 2e, or Draw Steel |
| Visibility | Private (only you), Unlisted (anyone with the link), or Public (marketplace) |
| Rarity | Common, Uncommon, Rare, Very Rare, Legendary, or Artifact (optional — leave blank for unclassified items) |
| Weight | Weight in pounds (for D&D 5e and Draw Steel) |
| Bulk Category | Negligible, Light, or a numeric value 1—99 (for Pathfinder 2e only — replaces Weight) |
| Base Value | Value in gold pieces |
| Stack Size | How many fit in one inventory slot (default 1; set higher for consumables like arrows or potions) |
| Tags | Descriptive labels for search and filtering (at least one required) |
| Image | Upload your own art or generate an AI image |
Writing Good Descriptions
Include both flavor text (what the item looks and feels like) and mechanics (what it does in game terms). Example: “This tarnished silver band compels its wearer to speak only in rhyming couplets. Grants advantage on Persuasion checks but disadvantage on Deception.”
Tags
Tags make your items discoverable in the marketplace and help you organize your collection. Type a tag and press Enter or comma to add it.
Good tags describe what the item is and how it is used:
| Tag Category | Examples |
|---|---|
| Type | weapon, armor, consumable, wondrous-item, currency |
| Subtype | sword, potion, ring, shield, scroll |
| Theme | fire, undead, nature, mechanical, divine |
| Source | homebrew, srd, campaign-specific |
Stack Size
Stack size determines how many identical items fit in a single inventory slot:
| Item Type | Typical Stack Size | Why |
|---|---|---|
| Weapons, armor | 1 | One item per slot |
| Longsword, staff | 1—3 | Main weapon + spares |
| Potions | 5—10 | One belt pouch |
| Arrows, bolts | 20 | One quiver |
| Currency (gold) | 1,000 | Quality-of-life exception |
Think of stack size as “what is reasonable for one adventuring unit” rather than a physical maximum.
Visibility
| Setting | Who Can See | When to Use |
|---|---|---|
| Private | Only you | Work in progress, campaign-specific items |
| Unlisted | Anyone with the direct link | Sharing with your group without appearing in search |
| Public | Everyone in the marketplace | Sharing with the community |
You can change visibility at any time. Making an item private does not affect copies others have already made.
AI Item Generation
Describe an item in natural language and let AI generate a complete template for you — name, description, stats, rarity, tags, and all.
Web: AI Workshop
- Go to Marketplace > AI Workshop (or click the AI Workshop tile on the Discover page)
- Describe the item you want (up to 500 characters)
- Optionally select a game system
- Click Generate
- Review the AI-generated preview with all fields filled in
- Click Save to Collection to keep it, or Regenerate for a different result
Generated items are set to private by default and tagged as AI-generated. You can edit any field before or after saving.
A usage meter at the top of the page shows how many generations you have remaining in the current billing period.
Example prompts:
- “A cursed ring that makes you speak in rhymes”
- “Clockwork crossbow that fires bolts of lightning”
- “Healing potion brewed from mushrooms found in the Underdark”
Discord: /generate
/generate description:A magical sword that glows when orcs are near
/generate description:Potion of fire breathing system:dnd5e
Parameters:
| Parameter | Required | Description |
|---|---|---|
description | Yes | Natural language item description (max 500 characters) |
system | No | D&D 5e, Pathfinder 2e, Draw Steel, or Other (defaults to your preference) |
system_name | No | Custom system name (use with “Other” system) |
The bot responds with a rich embed showing the generated item, along with buttons to Add to Inventory, Generate Another, or View on Web.
Generation Limits
AI generation uses your monthly AI request allowance:
| Tier | Generations per Month |
|---|---|
| Free | 5 |
| Player | 15 |
| GM | 100 |
| Patron | Unlimited |
Usage resets with your billing period, not the calendar month.
AI Content Transparency
All AI-generated content is tagged with its origin. Users who prefer to avoid AI content can filter it out via Settings > Preferences > AI Content.
Import Items from a File
If you already have items written up in a text document, spreadsheet, homebrew PDF, or JSON export, you don’t need to retype them. ScryMarket’s Import pipeline uploads the file, extracts every item it finds, and lets you review a preview before committing anything to your collection.
It also handles ZIP bundles — drop in a folder of homebrew and process it all at once. Imported items are checked against the marketplace so existing templates don’t get duplicated.
See the Import Guide for file type support, cost estimates, and the full walkthrough.
Ask Scrybe to Create Items
Scrybe, your party’s AI assistant, can create items directly from conversation. Describe what you want — “a cursed signet ring that whispers secrets”, “three potions of greater healing”, “a masterwork bow that glows near undead” — and Scrybe builds the template with stats, tags, and description filled in.
This is often faster than opening a form. Scrybe will show you the generated item and ask for confirmation before saving it to your collection. You can edit any field afterward.
See the Scrybe Guide for full capabilities and example prompts.
Forking Marketplace Items
Found something close to what you need? Fork it and make it your own.
- Browse the Marketplace and open an item’s detail page
- Click Fork to Collection
- The item is copied to your collection as a private, editable template
- Open it in the full editor and change anything — name, stats, description, art
Your changes do not affect the original. The original creator still gets attribution through template ancestry, and anyone viewing your fork can trace it back to the source.
Fork Before You Build
Before creating an item from scratch, search the marketplace. With thousands of community items available, there is often something close enough to fork and customize. It is faster than starting from zero.
Publishing to the Marketplace
Share your creations with the community by making them public.
How to Publish
- Open the item in the full editor (from My Content > Items)
- Set Visibility to Public
- Make sure the Game System is correct
- Add descriptive Tags (type, theme, source)
- Save
Your item is now discoverable in the marketplace by all users.
Quality Tips
Items that get high ratings and usage share these qualities:
- Complete descriptions — Both flavor text and game mechanics
- Accurate stats — Weight, value, and rarity appropriate for the game system
- Useful tags — Item type, theme, and relevant categories
- Art — Items with images stand out in browse results and card views
- Correct game system — So filters work and encumbrance values make sense
Warning
Published items can be forked by other users. This is by design — it is how community content improves. You always get attribution through template ancestry.
System-Specific Items
Different game systems use different inventory mechanics. The item editor adapts automatically based on the selected system.
D&D 5e
The default system. Items use weight (in pounds) and value (in gold pieces).
| Field | Typical Values |
|---|---|
| Weight | 0.5 lb (dagger) to 65 lb (plate armor) |
| Value | 1 gp (torch) to 50,000+ gp (legendary items) |
| Stack Size | 1 (weapons) to 20 (arrows) to 1,000 (coins) |
Pathfinder 2e
When you select Pathfinder 2e, the Weight field is replaced by Bulk Category:
| Bulk Category | Meaning | Examples |
|---|---|---|
| Negligible (—) | Weightless for encumbrance | Coins, gems, small trinkets |
| Light (L) | 10 Light items = 1 Bulk | Daggers, potions, scrolls |
| 1—99 | Full bulk units | Longsword (1), Plate armor (4) |
Info
Bulk is automatically derived from weight when converting items between systems. You can always override it manually.
Draw Steel
Draw Steel uses abstracted encumbrance by design. The weight field is available but optional — many Draw Steel items leave it blank.
Discord Commands Reference
| Command | What It Does |
|---|---|
/add item:Longsword | Search marketplace and add to inventory |
/add item:Longsword quantity:5 | Add multiple copies |
/add item:Longsword system:dnd5e | Filter by game system |
/add item:My Custom Sword | Creates a custom item if no match found |
/generate description:A cursed ring | AI-generate an item from a description |
/generate description:Fire sword system:dnd5e | AI-generate for a specific system |
Common Questions
Can I edit an item after creating it? Yes. Open it from My Content > Items and click Edit. All fields are editable at any time.
Can I edit AI-generated items? Yes. AI-generated items are fully editable templates, just like any other item. Edit the name, stats, description, or anything else.
What happens to items already in inventories when I edit the template? Existing inventory copies (instances) are not affected by template edits. Templates and instances are independent after creation.
How do I add art to my item? In the full editor, use the Image field at the bottom. You can upload your own image or generate one with AI.
Can I use Quick Create without being in a party? Quick Create is available inside the Item Picker, which opens from the inventory page. You can also create items directly from My Content > Items > Create Item using the full editor.
Is there a limit on how many items I can create? There is no limit on manual item creation. AI generation has monthly limits based on your subscription tier.
What’s Next?
- Inventory Guide — Managing containers and organizing gear
- Marketplace — Browse, save, and share community content
- Shops Guide — Deploy automated shops for your party
- Encumbrance Systems — Weight, slots, bulk, and how they interact
- Discord Bot Guide — Full command reference