10 min read

Party Management Guide

Create parties, invite players, assign roles, and manage shared inventory for your tabletop group.

Last updated: April 10, 2026

Overview

Coordinating a tabletop group is hard enough without fumbling through spreadsheets and group chats to figure out who has what. Parties in ScryMarket give your table a shared space for inventory, shops, loot, and real-time collaboration — so everyone stays on the same page without the busywork.

Without ScryMarket:

  • “Who picked up the Rope of Climbing last session?”
  • “Can someone screenshot their inventory?”
  • GM manually tracks five character sheets in a spreadsheet
  • Players forget what they have, GMs forget what they gave out

With ScryMarket:

  • Create a party, share a join code, and everyone’s inventories are synced in real time
  • GMs see every character’s gear at a glance
  • Players manage their own stuff without bothering anyone
  • Shops, loot drops, and item transfers just work

Time Savings

Most GMs spend 10-30 minutes per session on inventory bookkeeping. A party handles all of it automatically.

Quick Start

There are three ways to get started, depending on your role.

GM on the Web

  1. Go to Parties > Create Party
  2. Enter a party name (e.g., “Dragon Slayers”)
  3. Choose your game system (D&D 5e, Pathfinder 2e, or Draw Steel)
  4. Share the generated join code or invite link with your players

GM on Discord

  1. Run /party create name:Dragon Slayers
  2. The bot responds with your party’s join code
  3. Share it in your server channel or run /party invite to post a formatted embed

Player Joining

  1. Your GM sends you a link like scrymarket.com/join/ABC123 or a 6-character code
  2. Click the link or go to Parties > Join and enter the code
  3. A preview card shows the party name, GM, and member count before you confirm
  4. You are in as a member — now create a character and assign them to the party to complete your setup

Fastest Setup

Have everyone join via Discord. Accounts are created automatically when players use any bot command — no signup forms, no email verification.

Join Codes and Invites

Every party gets a 6-character alphanumeric join code when it is created. This is the primary way players join your game.

How Join Codes Work

  • Deep link: Share scrymarket.com/join/ABC123 — players click and join in one step
  • Manual entry: Players go to Parties > Join and type the code
  • New users: The link works even if someone does not have an account yet. They sign up first, and the join completes automatically afterward
  • Discord: /party join code:ABC123 handles everything

Managing Join Codes

  • The GM can regenerate the join code from Party Settings if the old one leaks or you want to lock things down
  • Run /party invite in Discord to post a formatted embed with the current code directly in your server channel — no copy-pasting needed

Restricted Parties

If you set your party’s join permission to “restricted,” the join code is disabled entirely. Members can only be added directly by the GM or a manager.

Getting Your Group Set Up

This is the most common question from new GMs: “I have an existing group mid-campaign. How do I migrate to ScryMarket?”

The Fastest Path

  1. Create a party on web or Discord
  2. Post the join code in your Discord server or group chat
  3. Players join and create their own characters (takes 2 minutes each)
  4. Add starting gear — GMs can add items directly to any character’s inventory once they have joined
  5. Done — you are ready for the next session

Can I Set Up Player Inventories for Them?

Partially. Players create their own characters (each character belongs to the player who created it), but once they have joined the party, GMs have full access to every character’s inventory. You can:

  • Add starting gear, quest items, and currency to any character’s containers
  • Deploy shops and stage loot drops before the session
  • Move items between any containers in the party

So the recommended flow is: players join and create their characters, then you load up their inventories with the right gear.

Prep Between Sessions

Have your players join and create characters before game night. Then you can add their starting gear, deploy shops, and stage loot at your leisure. When everyone sits down, everything is ready.

How Accounts Work

Everyone who uses ScryMarket has an account. The difference is how it gets created:

  • Discord: Accounts are created automatically the first time someone runs a bot command. No email, no password, no forms. Players run /party join code:ABC123 and they are in.
  • Web: Players sign up with an email and password at scrymarket.com/register.
  • Both: Discord-created accounts can add an email later at Settings > Account for web access. Web accounts can connect Discord in Settings.

Your Party Page

Once you have a party, the web app gives you a dedicated party page with several tabs. Here is what each one does.

Home

Your party’s living dashboard — HP bars, wealth chart, pinned lore, Ask Scrybe, recent activity, and more. See Your Party Home Dashboard below for the full widget list.

Inventory

The core of party management. Shows all characters grouped by player, with every container visible to the GM. Add items via the + button on any container, which opens the Item Picker (marketplace search, your items, collections, or party items). Drag and drop to move items between containers.

Shops

Deploy automated shops to your party. Browse the marketplace for existing shop designs or create your own. Shops deploy hidden by default so you can prepare inventory and pricing before revealing them to players. GMs and managers can reveal, hide, and manage shops.

Loot

Create and distribute treasure drops. Set up loot tables with items and let players roll or claim their share. GMs control when loot is available and how distribution works.

Members

View all party members, their roles, and online status. GMs and managers can change roles, remove members, and manage the join code from here.

Settings

Party name, description, game system, encumbrance style, and join permissions. Only GMs and managers can edit settings. Also includes Transfer Ownership and the danger zone (delete party).

Identification

GM-only tab for managing mystery items. Create unidentified items with hidden properties and reveal them to players when the time is right.

Activity

A log of all inventory transactions, shop purchases, item transfers, and party events. Useful for tracking what happened between sessions.

Your Party Home Dashboard

The party home is a living dashboard — the first thing you see when you open a party. It surfaces what’s happening at the table right now, not a static info page.

  • Party Vitals — HP bars for every active character in the party, so you can see who is bloodied at a glance before a session even starts.
  • Wealth at a Glance — a donut chart of party wealth broken down by currency (gp, sp, cp, and any tracked variants).
  • Pinned Lore — NPCs, locations, or factions the GM has pinned for quick reference. Pin the current BBEG, the city you are in, and the faction you are working for. See the Lore Guide.
  • Ask Scrybe — a direct prompt into the party’s shared Scrybe conversation. Type a question or pick a quick prompt and jump straight into the party Scrybe tab. See the Scrybe Guide.
  • Recent Activity — the last few inventory changes, shop sales, loot spawns, and item transfers, pulled from the transaction log.
  • Recent Notes — the latest party notes added by the GM or players, so shared context does not get buried.
  • Shops — a quick view of active party shops with their revealed/hidden state.
  • Loot — pending loot piles awaiting distribution, with unclaimed item counts.
  • Round Table Indicator — shows which party members are currently online via live presence.

The dashboard stays live — when another party member makes a change, it updates in place.

Member Roles and Permissions

Every party member has one of four roles. The GM assigns roles, and each role controls what that member can do.

Role Permissions

PermissionGMManagerPlayerObserver
View party inventoryYesYesYesYes
Transfer items (own + party containers)YesYesYesNo
Transfer items between any containersYesYesNoNo
Buy and sell at shopsYesYesYesNo
Manage own charactersYesYesYesNo
Deploy and manage shopsYesYesNoNo
Manage party settingsYesYesNoNo
Add/remove membersYesYesNoNo
Change member rolesYesYesNoNo
Manage loot dropsYesNoNoNo
Manage unidentified itemsYesNoNoNo
Delete the partyYesNoNoNo
Transfer ownershipYesNoNoNo

When to Use Each Role

  • GM: The party owner. Full control over everything. Every party has exactly one GM.
  • Manager: A trusted co-organizer. Can manage members, settings, and shops. Good for co-GMs or experienced players helping run things.
  • Player: The default role for anyone who joins. Can manage their own characters, transfer items, and shop. Cannot change party settings or manage other members.
  • Observer: Read-only access. Can see the party inventory but cannot interact with it. Useful for spectators or players who have left the campaign but want to follow along.

Note

The GM role cannot be assigned directly. It is tied to party ownership and can only change through the Transfer Ownership flow.

Party Settings

Party settings control how the group operates. Only the GM and managers can change them.

Basic Settings

  • Name and description: Identify your party and add notes about the campaign
  • Game system: D&D 5e, Pathfinder 2e, or Draw Steel. This affects which item templates are shown by default and how encumbrance is calculated

Encumbrance Settings

Encumbrance controls how carrying capacity works for characters in the party.

StyleDescriptionBest For
WeightTrack by pounds (lbs)D&D 5e default
SlotsTrack by inventory slotsOSR / Knave-style games
BothTrack weight and slots simultaneouslyCrunchy tactical games
BulkPathfinder 2e native bulk systemPF2e campaigns
NoneNo encumbrance trackingNarrative games, Fate, or tables that do not care

You can also configure:

  • Enforce encumbrance: Whether to block actions when a character exceeds capacity
  • Encumbered threshold: Warning percentage (default 75%)
  • Overencumbered threshold: Hard cap percentage (default 100%)

Party Settings Override Characters

Party encumbrance settings override individual character settings. If a character has their own weight limits configured but joins a party using slots, the party’s slot-based system takes precedence while they are in the party.

Shared Inventory

Every party has shared containers that all members can access, plus individual character inventories visible to the GM.

Party Containers

When you create a party, a Party Stash container is created automatically. This is the communal storage for the group — quest items, party loot, shared supplies.

GMs can create additional party containers as needed (e.g., “Wagon,” “Bank Vault,” “Camp Supplies”).

Real-Time Sync

All inventory changes sync instantly across every connected member:

  • A player buys a sword from a shop — everyone sees it
  • The GM drops loot into the Party Stash — all members are notified
  • Someone transfers an item between containers — the update appears everywhere

This works across both the web app and Discord. A player buying an item on their phone shows up immediately for the GM on their laptop.

Transferring Items

Moving items between containers is drag-and-drop on the web. The party inventory page shows all characters grouped by player, with every container visible to the GM.

Common transfer scenarios:

  • Player to party: Drop an item into the Party Stash for shared use
  • Party to player: Take an item from the stash into your character’s backpack
  • Player to player: The GM (or managers) can move items between any characters
  • Discord: Use /party take item:Longsword to pull items from the Party Stash to your active character

Who Can Manage What

  • GMs and managers can move items between any containers, including other players’ inventories
  • Players can manage their own characters’ inventories and interact with party containers
  • Observers can view everything but cannot move or modify items

Assigning and Transferring Characters Between Parties

When you join a new party, you can assign an existing character to it via the Assign Character dialog on the party home. Pick from the characters you already own; the selected character joins the party with everything they currently carry.

If you need to move a character from one party to another, use Transfer Character on the character detail page. Transferring moves the character, their full inventory, and every container they own to the target party in one step. Nothing is copied or rebuilt — the character simply leaves the old party and arrives in the new one with every item preserved.

Only the character’s owner can initiate a transfer. GMs cannot pull characters out of their own party or force one into another party. If a player has left your group, ask them to transfer the character out or remove them from the party first.

Transferring Ownership

If the original GM needs to step away, ownership can be transferred to another member.

How It Works

  1. The current GM opens Party Settings
  2. Select Transfer Ownership and choose a party member
  3. The selected member becomes the new GM
  4. The previous GM is demoted to the Player role

Important Details

  • Only the current party owner (GM) can initiate a transfer
  • The new owner must already be a member of the party
  • The old owner keeps their characters and inventory — they just lose GM permissions
  • This is the only way to change who holds the GM role. It cannot be assigned through the role change system.

Discord Party Commands

Quick reference for all party-related Discord bot commands.

CommandDescription
/party create name:NameCreate a new party
/party join code:ABC123Join a party with an invite code
/party listView all parties you are in
/party infoView current party details
/party inventoryView party inventory
/party item name:LongswordView detailed info about a party item
/party take item:LongswordTake an item from party inventory
/party switchSwitch your active party
/party kick user:@PlayerRemove a member from the party (GM only)
/party invitePost a formatted join embed in the channel (GM only)
/party leaveLeave your current party
/party disbandDelete the party permanently (GM only)

Tips

For GMs

Prep between sessions. Deploy shops, stage loot drops, and add items to player inventories before game night. When players sit down, everything is ready.

Use the Home tab. The party home page shows quick stats — total items, active shops, who is online. Use it to get a snapshot before each session.

Reveal shops as players explore. Shops deploy hidden by default. Deploy all the shops for a new town, then reveal each one as players discover them. It feels organic and takes zero effort at the table.

Promote a co-GM to Manager. If another player helps you run the game, give them the Manager role so they can manage members, settings, and shops without needing full GM access.

For Players

Join via Discord. It is the fastest way to get into a party — one command, instant account.

Check the Party Stash. Before buying something from a shop, see if the group already has one in shared storage.

Manage your inventory between sessions. Organize your containers, sell junk at shops, and sort your gear on your own time so sessions stay focused on the adventure.

Common Questions

Can I set up my players’ inventories for them? Players create their own characters, but once they join your party, you have full access to their inventories. Add starting gear, quest items, and currency to any character’s containers.

What is the easiest way for my group to get started? Create a party, run /party invite in your Discord server, and have players run /party join. The entire group can be set up in under 5 minutes.

Can I have multiple GMs? There is exactly one GM (party owner) per party. However, you can promote members to Manager, which grants most management permissions including adding/removing members, changing settings, and deploying shops. The main differences are that only the GM can manage loot drops, handle item identification, and delete the party.

What happens if I leave my own party? You cannot leave a party you own. Transfer ownership to another member first, or delete the party entirely.

How do subscription limits work with parties? Free-tier users get 25 personal inventory actions per month. Party actions are separate. The Round Table program gives free-tier GMs unlimited party actions when all players (minimum 3) are on paid plans. See the Subscription Guide for details.

Can blocked players rejoin? No. When a GM removes and blocks a player, that player cannot use the join code to rejoin. The GM or a manager can unblock them later if needed.

Can I be in multiple parties at once? Yes. You can be a member of many parties simultaneously and switch between them. Use /party switch on Discord or select a different party from the Parties page on the web.

What happens to a player’s characters when they are removed? Their characters are archived (soft-deleted) from the party. The characters and their items are not permanently lost — they can be restored if the player rejoins.

Does the game system matter? Yes. The party’s game system determines which item templates appear by default (D&D 5e SRD items, PF2e ORC items, or Draw Steel items) and how encumbrance is calculated. You can still add items from any system manually.

Can I change the game system after creating a party? Yes. Update it in Party Settings. Keep in mind that switching systems may change how encumbrance is displayed for existing characters, so it is best to do this early.

Is there a member limit? There is no hard cap on party members. Parties are designed to support typical tabletop groups (3-8 players) but work fine with larger groups too.

Ready to Rally Your Table?

Create a party, share the join code, and get your group’s inventory organized in minutes.

What’s Next?