Characters
Build character sheets with per-system stats, HP, spells, and notes. Switch game systems and let Scrybe update your sheet.
Last updated: April 10, 2026
Overview
Characters are your identity in ScryMarket. Each one has a full character sheet — ability scores, HP, spells, notes, and inventory — tuned to the game system you play. Create multiple characters for different campaigns, switch between them, and let Scrybe update the sheet conversationally.
The sheet is organized into five tabs: Stats, Spells, Inventory, Notes, and About. Most fields are click-to-edit — there’s no separate “edit form” for day-to-day numbers. Owners see full editing; party members see a read-only view.
New to ScryMarket?
Start with the Quick Start guide first. It walks you through account creation, onboarding, and your first character.
Creating Your First Character
Web
- Go to Characters > Create Character
- Fill in the character details (see field reference below)
- Click Create Character
- Your character is created with a seeded sheet for your game system and two default containers: Equipped and Backpack
The sheet is never empty — as soon as the character exists, you see the full layout populated with system defaults (10s across the board for D&D 5e abilities, 10 HP, etc.) ready to edit inline.
Discord
/character create name:Thorin Ironforge
The bot creates a character with the name you provide. You’ll need to finish setting up race, class, stats, and carry capacity on the web afterwards.
Quickest Start
If you run /inventory on Discord before creating a character, one is created for you automatically with your Discord username.
Character Fields
Top-level fields captured during creation. Once the character exists, most of them — plus dozens of system-specific stats — can be edited directly on the sheet.
Required
| Field | Description |
|---|---|
| Name | Your character’s name (up to 100 characters) |
| Race | Species or ancestry (e.g., Human, Elf, Dwarf) |
| Class | Adventuring class (e.g., Fighter, Wizard, Rogue) |
| Game System | D&D 5e, Pathfinder 2e, or Draw Steel. Determines which stat schema is seeded. |
Optional
| Field | Description | Default |
|---|---|---|
| Level | Character level | 1 |
| Background | Character background (e.g., Soldier, Sage) | None |
| Backstory | Freeform prose for the character’s history (up to 25,000 characters) | None |
| Max Weight | Maximum carrying weight in pounds | 150 |
| Max Slots | Maximum inventory slots | 20 |
| Character Art | Upload or link a character portrait | None |
Name, level, race, class, backstory, and portrait can all be updated from the sheet later. Everything on the Stats and Spells tabs comes from the per-system stat schema described below.
Setting Carry Capacity
For D&D 5e, a common formula is Strength score x 15 for max weight and 20 for max slots. A character with 16 STR would have max weight of 240 and 20 slots. For Pathfinder 2e, set max bulk instead (usually 5 + STR modifier). For Draw Steel, encumbrance is typically not tracked.
The Character Sheet
The sheet is anchored by a Hero card at the top of the detail page. The Hero shows portrait, name, class/race/level, HP (or Stamina for Draw Steel), ability scores, and key combat vitals. Collapse it to a compact bar to reclaim screen space — the bar still lets you adjust HP.
Below the hero are five tabs, in order: Stats > Spells > Inventory > Notes > About. The Spells tab is hidden for Draw Steel characters.
About Tab
Prose-style fields: Backstory (up to 25,000 characters), and for D&D 5e characters an Alignment line plus Personality Traits, Ideals, Bonds, and Flaws in a two-column grid. Every field uses a click-to-edit text block — use it for the narrative material that doesn’t belong on the stat lists.
Stats Tab
Two-column layout with glass cards:
- Left column — collapsed view of your proficient saving throws and skills. A “Show all saves & skills” toggle expands the full list. Below it, a reference card for Senses, Resistances, Immunities, Vulnerabilities/Weaknesses, and proficiencies (Armor, Weapons, Tools, Languages).
- Right column — Attacks and Abilities/Feats/Features. The abilities block is a CRUD list that supports optional uses trackers (e.g., Bardic Inspiration 3/3, Channel Divinity 1/1). Click a filled dot to spend a use; click an empty one to restore it.
Every bonus, proficiency tier, and toggle is click-to-edit. Pathfinder 2e uses TEML (Trained/Expert/Master/Legendary); D&D 5e uses proficient/expertise checkboxes; Draw Steel shows raw skill bonuses.
Spells Tab
Spell list on the left, spell slot tracker pinned on the right.
- Spell list — grouped by level (Cantrips, Level 1–9). Each row has a prepared dot, name, optional description (click to expand), a Concentration badge, and delete. Toggling concentration adds a
Concentration: Spell Namepill to the hero conditions strip so your GM can see what you’re focused on. Starting a new concentration spell ends any other automatically. - Spell slots — dot toggles for each level with a total > 0. Click a full dot to spend; click a spent dot to restore. Use Edit Slots to set totals per level (0–20, Levels 1–9).
- Pathfinder 2e focus spells — tracked in their own section with a focus-points pool.
Notes Tab
Dialog-based CRUD for character notes. Each note has a title, a markdown-friendly body (5,000 character limit), and a category: General, Session, Backstory, or Scrybe. Notes are sorted newest-first and filterable by category chips. Notes written by the assistant show up tagged Scrybe.
Notes are visible to everyone in the party — they’re part of the shared campaign record, not a private journal. Only the character’s owner can create new notes. Each note can be edited or deleted by whoever wrote it, and the character’s owner can edit or delete any note on their character.
Inventory Tab
Your character’s personal containers, items, and encumbrance bar. Default containers (Equipped and Backpack) plus any you’ve added render as drag-drop lists. An activity feed shows recent item changes, and a Print Inventory dropdown generates GM or player-facing cards. Full container mechanics: Inventory Guide.
Stats by Game System
The exact stats tracked on the Stats tab and Hero depend on the character’s game system. Every new character is seeded with the full default template for its system, so the sheet is never blank.
D&D 5e
- Ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma (scores — modifiers are computed)
- Combat vitals: Armor Class, Hit Points (current / max / temp), Hit Dice, Proficiency Bonus, Initiative, Speed, Inspiration
- Death Saves: successes and failures, tracked in the Hero
- Spellcasting: ability, save DC, attack bonus
- Senses, Passive Perception
- Saving throws: per-ability bonus and proficient flag
- Skills: all 18 standard 5e skills (Acrobatics through Survival) with bonus, proficient, and expertise flags
- Resistances / Immunities / Vulnerabilities: free-form tags
- Attacks (ad hoc list) and Proficiencies (Armor, Weapons, Tools, Languages — Common is seeded)
- Personality: traits, ideals, bonds, flaws, alignment (About tab)
Pathfinder 2e
- Ability modifiers: STR, DEX, CON, INT, WIS, CHA (modifiers directly, since PF2e works in modifiers)
- Combat vitals: Armor Class, Hit Points, Class DC, Perception (with TEML proficiency), Speed
- Hero Points (seeded at 1) and Focus Points (pool for focus spells)
- Saves: Fortitude, Reflex, Will — each with bonus and TEML proficiency (Trained / Expert / Master / Legendary)
- Skills: all 16 PF2e skills (Acrobatics, Arcana, Athletics, Crafting, Deception, Diplomacy, Intimidation, Medicine, Nature, Occultism, Performance, Religion, Society, Stealth, Survival, Thievery) with bonus and TEML proficiency
- Senses, Resistances / Weaknesses / Immunities (PF2e uses “Weaknesses” in place of 5e’s “Vulnerabilities”)
- Attacks and Proficiencies: Weapons, Armor, Languages
Draw Steel
- Characteristics: Might, Agility, Reason, Intuition, Presence (replace the 5e/PF2e six-ability block)
- Stamina: current/max — Draw Steel uses Stamina, not Hit Points, and the Hero shows a Stamina bar instead of HP
- Recoveries: max, remaining, and recovery value (e.g.,
1d6) — your self-heal currency - Speed, Stability, Size (default
1M) - Kit: name, type, and bonuses string
- Skills: Crafting, Exploration, Interpersonal, Intrigue, Lore (single numeric bonus — no proficiency tiers)
- Senses, Resistances, Immunities, Titles
Draw Steel characters do not get a Spells tab. Put supernatural abilities in the Abilities list on the Stats tab.
HP and Combat
The HP widget on the Hero (and on the compact combat bar when the hero is collapsed) is the primary combat tool.
- Current / Max — both values are click-to-edit. The current value has
−and+buttons for fast damage and healing. The HP bar underneath shifts color as you drop (green > 50%, amber > 25%, red below). - Temp HP — shown as a blue
+Npill next to the HP readout when non-zero. - Death Saves (5e) — successes and failures tracked in the Hero next to Inspiration.
- Conditions — the Hero has a Conditions strip. Concentration spells auto-populate a
Concentration: Spell Namepill. - Draw Steel — the same widget drives Stamina instead of HP.
There’s no automated Short Rest or Long Rest button today. Restore HP, spell slots, and limited-use abilities by editing the values on the sheet, clicking slot/use dots directly, or asking Scrybe to do it for you.
Spell Tracking
Spell behavior follows each system’s rules:
- D&D 5e — slots per level (Cantrip + Levels 1–9) with prepared dots per spell. Concentration is a first-class toggle that feeds the conditions strip.
- Pathfinder 2e — same slot dot tracker, plus a Focus Spells section and a Focus Points pool. Spontaneous casters track slot totals via “Edit Slots”.
- Draw Steel — no Spells tab. Use the Abilities list on Stats for supernatural powers, with optional uses trackers.
Adding a spell is inline: click Add Spell, type the name, pick the level, optionally paste a description, and mark it as Concentration if needed. Deleting a spell that’s currently being concentrated on also clears the concentration pill.
Notes
The Notes tab is a campaign-visible scratchpad for anything that doesn’t belong on the Stats tab: session recaps, NPC impressions, loot wishlists, unsolved mysteries. Each note has a title, a markdown-friendly body (5,000 character limit), and a category — General, Session, Backstory, or Scrybe (the last is the tag the assistant uses when it writes a note on your behalf). Category chips filter the list, and the author’s username and date appear at the bottom of each card. Notes are included in Scrybe’s context when answering questions about the character.
Notes are shared
Every member of your party can read your character’s notes. If you want a truly private journal, keep it in your own document tool — notes here are a shared campaign record.
Changing Game System
You can switch a character’s game system after creation — for example, if you started a Pathfinder 2e character by mistake and the party plays 5e. Open the character detail page, pick Change Game System from the Hero’s identity menu, and confirm.
Changing game system wipes all stats
Confirming the change resets your character’s entire stat block to the new system’s defaults. Every ability score, HP value, skill bonus, saving throw, spell, focus point, attack, ability, and condition is cleared and replaced. This cannot be undone.
What is preserved: character name, level, race, class, backstory, portrait, inventory and containers, party membership, and notes. Everything on the Stats tab and the Spells tab is gone.
If the character is currently in a party, the new game system must match the party’s game system. Otherwise the change is blocked — remove the character from the party first, or change the party’s game system.
Use it for system migrations or to scrap a sheet and start over. Don’t use it for fine-tuning individual stats (just edit them) or swapping out a single ability (use the Abilities list).
Managing Characters
Switching Active Character
Your active character is the one used for all inventory actions. When you add items, check inventory, or make transfers, they apply to your active character.
Web: Click any character card on the Characters page, then click Set as Active from the character detail view.
Discord:
/character switch
An interactive menu shows all your characters. Select the one you want to make active. If you only have one character, it’s always active.
Editing a Character
Web: Most day-to-day editing happens inline on the sheet — click a field, edit, and it saves on blur or Enter. For top-level metadata (name, level, race, class, carry capacity, portrait), open the character detail page and click Edit.
Discord: View your character with /character view, then click the Edit Info button to update name, level, race, and class via a modal. Click Capacity to update max weight, max slots, and encumbrance thresholds. You can also use /character rename new_name:New Name to rename quickly.
Viewing Your Characters
Web: The Characters page shows all your characters as cards with name, race, class, level, party affiliation, and encumbrance at a glance.
Discord:
/character list — See all your characters
/character view — Detailed view of your active character
Deleting a Character
Web: Open the character detail page, click Edit, then use the Delete Character option in the danger zone. Deletion is permanent.
Warning
Deleting a character permanently removes them and all their containers, items, stats, notes, and spells. Transfer important items to another character or a party container first.
Characters and Parties
Characters interact with parties in several important ways.
Assigning to a Party
After you join a party, you need to assign a character to it. A character can belong to one party at a time.
Web: Open the character detail page and assign them to a party from the dropdown, or assign during party join.
Discord:
/character assign
Assigns your active character to the party associated with the current Discord server.
Encumbrance Overrides
When a character is in a party, the party’s encumbrance settings take priority over the character’s own settings. This means:
- The GM’s chosen encumbrance style (weight, slots, both, bulk, or none) applies to all party members
- Encumbered and overencumbered thresholds are set at the party level
- Whether limits are enforced (blocking items over capacity) is a party setting
Your character’s personal encumbrance settings still apply when they’re not in a party (solo play).
Info
Think of it this way: if your character is in a party, the party decides the encumbrance rules. If solo, your character’s own settings apply.
What Party Members See
All party members can see every character’s sheet and inventory on the party inventory page. Your own characters appear at the top. Party members see stats and notes in a read-only view — only the character’s owner can edit values on the sheet. Players can give items to other characters but cannot take from another player’s personal containers (unless they’re the GM).
Default Containers
Every new character starts with two containers:
| Container | Purpose |
|---|---|
| Equipped | Items currently worn, held, or readied (armor, weapons, rings) |
| Backpack | General adventuring gear and supplies |
You can create additional containers (Belt Pouch, Quiver, Coin Purse) from the party inventory page. See the Inventory Guide for details.
Letting Scrybe Manage Your Sheet
Everything on the character sheet is wired into Scrybe, ScryMarket’s built-in assistant. Update HP, stats, spells, abilities, and notes with plain language:
- “I took 12 damage.”
- “Long rest — restore all my spell slots and hit dice.”
- “Set my Perception proficiency to Expert and add +3 to the bonus.”
- “Add Fireball at level 3 with concentration.”
- “Write a session note about the ambush at the bridge.”
Scrybe respects the same permissions as the sheet — it can only edit stats on characters you own. Notes it writes are tagged Scrybe. See the Scrybe Guide for the full list of tools.
Discord Command Reference
| Command | Description |
|---|---|
/character create name:Name | Create a new character |
/character list | View all your characters |
/character view | View active character details |
/character switch | Switch active character (interactive menu) |
/character rename new_name:Name | Rename a character |
/character assign | Assign active character to the server’s party |
For the full list of Discord commands (including inventory, shop, and party commands), see the Discord Bot Guide.
Tips by Game System
D&D 5e
- Max weight: STR score x 15; Max slots: 20 is a good starting point
- Encumbrance style: “Weight” is the default; “Both” gives you the strictest tracking
- Mark saves and skills proficient with the checkboxes on the Stats tab — expertise is a second click
- Use Hit Dice to track your recovery pool between long rests
Pathfinder 2e
- Max bulk: 5 + STR modifier; set your party to “Bulk” for native PF2e support
- Light items (L) aggregate automatically — 10 Light = 1 Bulk
- Use the TEML dropdowns on saves and skills. The bonus field is your total modifier, not your item bonus
- Hero Points live on the Hero; Focus Points are tracked separately in the Spells tab
Draw Steel
- Encumbrance: Typically set to “None” since Draw Steel uses an abstracted inventory system
- No Spells tab — put supernatural powers in the Abilities list on Stats with a uses tracker if limited
- Stamina is the damage pool. Track Recoveries separately and put notable Titles and your Kit in their respective Stats tab blocks
Common Questions
How many characters can I have? There’s no limit. Create as many as you need for different campaigns.
Can one character be in multiple parties? No. A character belongs to one party at a time. Create separate characters for separate campaigns.
What happens to my character’s items if I leave a party? Your character and their personal items stay with you. Items in party containers stay with the party.
Do I need to fill out the whole sheet before playing? No. Every character is seeded with a full default sheet so you can play immediately. Fill in the values that matter — or ask Scrybe to populate the basics.
Can my GM edit my sheet? No. Only the character’s owner can edit stats, spells, and notes. The GM sees everything read-only.
Do party members see my notes? Yes — notes are shared by design. Keep anything truly private outside of ScryMarket.
What happens to my inventory if I change game system? Inventory, containers, notes, name, level, class, race, and backstory are preserved. Only the Stats and Spells tabs are wiped and reseeded.
Can I import from D&D Beyond? Yes — upload a D&D Beyond character PDF through the main import pipeline. The AI extracts stats, equipment, and other fields.
Can I archive a character instead of deleting them? Not yet — archiving is supported on the backend but not exposed in the UI. Consider transferring important items to another character before deleting.
Do race and class affect gameplay in ScryMarket? They’re descriptive fields. Game-mechanical effects come from the Stats and Spells tabs.
What’s Next?
- Inventory Guide — Containers, adding items, and organization
- Encumbrance Systems — Weight, slots, bulk, and how they interact
- Party Management — Invites, roles, and shared inventory
- Scrybe Guide — Let the assistant manage your sheet
- Discord Bot Guide — Full command reference